Resolution writes: "There's certainly the feeling that, with a little more work and a little more sensitivity, Velvet Assassin could have been something very special indeed. But it feels clumsy and unfinished, a shadow of the game it wants to be. Level design is entirely linear, yet the atrocious map still makes navigation a nightmare. The challenge is welcome, yet it regularly falls off the tightrope of fairness. And the morphine-induced slow-mo mechanic is just ill-advised, out of place and nonsensical. Each of its problems eats away over time, meaning that although Velvet Assassin is by no means a disaster, it's definitely not an essential purchase either."