Feist Creators Talk Design And Development

The sidescrolling platformer Feist quickly struck up attention in the game development community when screenshots, video, and a temporarily-available demo surfaced last year. Its striking silhouetted visual style and physics-driven gameplay immediately stand out.

Developed by Adrian Stutz and Florian Faller, two graduates of the Zurich University of Arts' game design program who started the project as a senior thesis, Feist was a Student Showcase winner and Excellence in Visual Arts nominee at this year's Independent Game Festival.

In this interview, Stutz and Faller explain the driving ideas behind the game, discuss its development process, and reflect on the state of the larger game industry.

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