Games today are very focused on technical performance--that is, incredible graphics, innovations in gameplay, immersive sound, and the like--and Banjo-Tooie just can't compete. It was released nine years ago; this is only to be expected. But in such a competitive market, Rare should have made a greater effort in updating Banjo-Tooie, in graphics and gameplay alike. That or not priced it at a full 1200 MS Points.
+ Classic, 64-bit platforming goodness
+ Story is still funny
+ Gameplay has its moments...
- ...when the camera or controls aren't screwing it up
- Many gameplay features are (understandably) outdated
- The promised "sleek, full-HD graphics" are lacking
Microsoft has added touch control support for several Xbox Game Pass titles for Android including (among others) Call of the Sea and Genesis Noir.
Tocuh controls are usually iffy at best. I haven't tried them in while. I might give them a whirl.
What will happen when 8 dedicated speedrunners take on one of the most grueling speedruns of all time? Only one way to find out! The Rareware 301% takes place this weekend, and it is bound to be a great showing. Check out Peteredea's intro for the event and learn how you can participate.
Banjo-Tooie might be the perfect example of why bigger and longer might not always mean that the game will turn out to be better.
Haha these games were charming. I'm glad rare has their head above water again with sea of theives.
Banjo-Tooie was as big and expansive as it was due to internal competition at Rare. The Banjo-Tooie and Donkey Kong 64 teams wanted to see who could make the bigger, more content rich game.