Dogged by market perceptions that sluggish domestic demand augurs slower global sales, Nintendo Co. stock remained in the doldrums Thursday despite the all-time-high earnings it announced that day.
Despite the global economic slowdown, efforts to tap first-time gamers are proving a success. And the company expects pretax profit to jump 11 per cent to 500 billion yen this fiscal year.
Yet the market was not satisfied. Nintendo shares closed at 26,600 yen on Thursday, down 30 yen from last Friday.
Consensus is growing in the market that earnings will peak in fiscal 2009 , given the slowdown in the domestic gaming market, which is generally considered a leading indicator for trends overseas.
At home, sales of Nintendo's blockbuster Wii game console slumped 47 per cent to 2.06 million units in fiscal 2008.
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.
You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!
"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.
Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.
Take THAT Nintendo. Just goes to show that you cant survive on shovle ware.
With the next true Mario or zelda sequel not coming out until at least 5 years, or until the next nintendo system. I wouldn't be surprised.
SNES = SUPER MARIO WORLD, ZELDA LINK TO THE PAST
N64 = MARIO 64, ZELDA OOT
GAMECUBE = MARIO SUNSHINE, ZELDA WINDWAKER AND TWILIGHT PRINCESS
WII = MARIO GALAXY, ZELDA TWILIGHT PRINCESS
Gamers are not stupid. Nintendo just fails to realize that we catch on to trends......well some of us.
Dark Fanboy, Please do not put your own faults on me. You are the one with the hate issues and your posts prove that. Your personal attacks are nothing but the pathetic attempts of a complete loser to try to get at someone you just cant prove wrong.
I don't think anyone has ever said that there is no shovel ware on Wii. People with brains just try to correct people like you when you act like Nintendo makes all those games, like Sony made Barbie, Blues Clues, Rugrats, and all the crap on PS2.
Wii Sports Resort[.]
I think Nintendo is about to have some hard times... The demand is fading.. no releases in sight to really save it... I think its all downhill from here....