Later this year, Team Fortress 2 ends up on PC, Xbox 360 and PlayStation 3, gamers will have the chance to jump online (though not necessarily against one another), and while Valve's already established in the PC space with Steam and worked with Microsoft on several Xbox products, Sony's world is alien to them.
Valve's head of marketing Doug Lombardi explained to Game Informer why they're hoping Electronic Arts, who's helping them develop the PS3 port while Valve maintains the Xbox 360 and PC versions internally, will guide them to the other side.
"PS3 is brand new and PS3's online is kind of scary so we're hoping that EA is going to be a strong partner for us. (laughs) It's always the scariest thing when it's not all yours. With the PC it's all ours, Steam is all ours, code's ours, game's ours. On 360 we're making it, we've made it before, we know what the Live thing is, although it's Microsoft's so we kind of know it. PS3 we're not building it, we haven't made a PS3 title before, and we don't really know what PS3 online really is. It's always the devil you don't know that you're the most scared of."
With EA's backing, however, PS3 owners shouldn't worry -- Team Fortress 2 on PS3 should be just as capable as it will be on every other platform it appears on in 2007.