The chief executive of Atomic Games, the creative force behind the controversial video game "Six Days in Fallujah," says the Raleigh company is blazing a trail he hopes others will follow -- despite the public relations minefield it has encountered.
Last month's announcement of the game, which has not yet been released, triggered a wave of hostility because it intends to offer a realistic depiction of one of the bloodiest battles of the war in Iraq. The reception was too hot for the game's publisher, which canceled plans to distribute the game next year.
Atomic, which has 65 employees, has been mostly silent about the brouhaha except for a statement saying it still hopes to release the game -- without discussing the options it is pursuing. But Thursday, CEO Peter Tamte defended "Six Days," arguing that Atomic is raising the artistic level of games.
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"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.
Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.