Massively:
"We thought we'd seen the end of Shadowbane in April, but we're happy to report that we were wrong. The game's servers were scheduled to go dark yesterday, May 1st. Ubisoft said this was the case and the developers said their goodbyes. However, overwhelming response from the playerbase is now keeping the game alive a bit longer for a proper farewell, and this stay of execution could possibly allow the devs to seek other options. Shadowbane developer Xanther writes, "Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!"
There have been plenty of bugs in the history of MMORPGs that caused problems for players across the world, and gave the developers a tough nut to crack. Some of them were funny, others nothing short of infuriating. And then there was the plague of Azeroth.
GameDynamo - "MMOs come and go. Some, you'd probably be surprised to hear are still up and running (Warhammer Online or Dark Age of Camelot anyone?) but there are a handful of MMOs that were pretty decent that just couldn't last. "
Beta tested Earth and Beyond and Shadowbane, hated both. I miss Tabula Rasa, that is the one I liked!
Wow, I do remember playing Rubies of Eventide during my first foray into free online mmo's. I barely got out of the training section but I remember feeling dumb-struck by the amount of classes on offer.
Good times. The internet felt like a vast and larger place, waiting to be explored...
Massively Multiplayer Online Games (MMOs) are virtual persistent worlds that allow 100′s to thousands of players to simultaneous play and be part of the same game world. All MMOs have the leveling treadmill type of gameplay common to nearly all roleplaying games, however, there are a few core features that are exclusive to persistent worlds such as Player Housing, Crafting with Player Trading of created items (merchants), and of course Player Interaction including combat (PvP).