Resident Evil: The Darkside Chronicles will feature a dynamic difficulty system that will alter the game's difficulty according to how you play the game making it easier, or harder. If you're good at head shots, it'll make them a bit harder to pull off and so on. Of course, if you suck, it'll slacken it up for you.
Numbered entries aside, there have been a whole host of other Resident Evil games, across multiple platforms. Here are some you might have missed.
"As a longtime fan of the franchise there are several improvements I would like to see, and after the success of Resident Evil 7 and Monster Hunter: World, Capcom seems to be making all the right decisions with their tentpole franchises. Hopefully, this will be no different." -- PlayStation Enthusiast
The top five of the best PlayStation Move compatible light gun games that have been released for the PlayStation 3.
House of the Dead 3 and 4 should be on the list. I still play Overkill on a regular basis, worth buying a move just for that game alone. The Cabela games that support move are fun too.
Is Rambo, Move compatible? And there is also Child Of Light which is sort of a shooting game.
i wish they also made light guns like the arcade ones. they r faster at aiming and more accurate..
Good to hear...but I would prefer the preset: easy, normal, hard, holy****ing god this is hard modes.
I plan to get Umbrella Chronicles soon for cheap and will get this eventually too...I hate that I love this franchise so much @.@
this is good news as I find that this generations games are too easy and dumbed down for casuals on all consoles.
The game scales it's difficulty meaning playing it will always feel the same. In Devil May Cry 3 the reason I loved the game was because it was so unforgiving that I had to get split second timing down. Now when I play it I do half jumps, quick dodges and feel truly pro at the game.
If the difficulty scales you will never feel yourself improve. It will always feel the same. This is a very "casual" move which is good for weaker gamers that just want to get through the game but if you want to develop skills and overcome challenges then it's very bad.
You cant accomplish something if the challenge takes pity on you as you try. Marathons don't get shorter if you get tired, mountains don't get less steep if your legs start to cramp, weights don't get lighter and so on. Why should games get easier? The game won't have a difficulty curve, It's going to be a straight line.
This is bad news for people looking forward to the game and an ominous sign for gaming in general