Unfortunately, Cocoto never gets anywhere near interesting. Though the levels look different and feature different enemies, they all feel pretty much the same. The bosses at the end of each level require a bit of figuring out, but once you discover their individual weaknesses, victory is just a matter of repetition and exploitation. The multiplayer modes are a misery-loves-company affair that let you introduce a few friends to the awkward, stilted controls that are the bane of Cocoto's existence.
With smoothly functioning mechanics and some thoughtful design, Platform Jumper could have captured some of the fun of its old-school platforming precursors. But it doesn't have those things, which leaves it a sad also-ran that'll make you look for better ways to spend your money.