Good news to every Black Mesa Fan out there! Since the highly anticipated Half-Life fan remake is going to be released this year, we took the chance to hold an interview with the environment/prop texture artist Johannes "outlive" Tripolt. Next to some information about coop, we got a deep insight into the work, that the whole team is up to for 5 years now.
As part of the title’s 25th anniversary, that long-established glitch has now been resolved.
Been replaying this on my steam deck now that it's been updated with modern controls and is now fully verified. Have to say I'm surprised to see how well it holds up. Was a great game in 1998 and it's still a great game 25 years on.
The textures in Half-Life were seemingly only produced by a single person, as confirmed in a new in-depth documentary about the game.
Entertainium editors Andy and Gareth discuss 1998’s seminal first-person shooter Half-Life on the occasion of its 25th anniversary.