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IGN Editorial: The Case for Six Days in Fallujah

Last month, Konami unveiled Six Days in Fallujah, a third person shooter intended to dramatize 2004's military assault on the titular Iraqi town in the language of videogames. The sensory flood of music, visuals, level design, and enemy patterns were to be assembled into an interactive recreation of one of the most violent weeks in recent American military history. Families of soldiers who were killed in Fallujah are still alive. They aren't the aged faces from generations past. They're young and active, and their brothers, sisters, husbands, wives, sons, and daughters were killed four and a half years ago in a town few Americans knew existed at the start of the decade.

Yesterday, Konami announced that it would not release Six Days in Fallujah, less than a month after it was first unveiled, due to public outcry. Their decision is a collective step backwards for the medium.

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xbox360.ign.com
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Delta Squad, Form Up: Six Days In Fallujah Revives Tactical AI Gameplay Today

The Command and Control Update brings that Republic Commando fix after two decades of waiting.

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dualshockers.com
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"Six Days in Fallujah" has just released its three new missions via Steam EA

"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.

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First Impressions - Six Days in Fallujah - Jump Dash Roll

Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.

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jumpdashroll.com