There's something very refreshing about 2K Czech's approach to "open world" gameplay with Mafia.
For a game that tells the story of a larger-than-life mobster, and does so over the span of a decade, there's a handcrafted feel about this sequel. The developers are less interested in using the open world as a playground for gamers, and more as a backdrop for the narrative they've crafted--an approach in line with the first, somewhat under-appreciated title in the series.
Recently Shacknews sat in on a roundtable interview with Denby Grace, producer on the project at 2K Games. As Grace held court in an Italian restaurant on the edge of San Francisco's Little Italy, they fired questions at him ranging in topic from the game's ambitious narrative, to the series' infamous traffic laws.