140°

Death in Games: Escape or Excuse?

GamesAreEvil writes, "Death, when in the context of games, is a mechanic that at it's core is meant to be a punishment for failure. After all, if you're laying waste to massive numbers of enemy troops, be it in Real Time Strategy games or the myriad of Shooters that have come out lately, there really is no better way to say 'you've failed.' This usually results in stopping you in your tracks and sending you back to wherever you last saved, or the last checkpoint you reached. That effectively says you haven't met the standard that the difficulty you're playing requires. There are obvious exceptions to this rule; all racing games, puzzle games, and some RPGs will initiate some other consequence other than death, but they essentially give the same result. However, there are times when death is used in other ways..."

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gamesareevil.com
CrAppleton5478d ago

Great read! It's funny how little death really affects games..

bgrundman5478d ago

Or in some cases, how it doesn't.

Neco5125478d ago

Yeah seems like it doesn't in most cases

CrAppleton5478d ago

True.. I didn't think about that.. most times it doesn't matter at all.. back in the day (NES) if you died a lot.. you were f*cked

bgrundman5478d ago

This is an interesting look into how death is really a game mechanic that seen unnecessary.

Neco5125478d ago

Some games don't use this mechanic at all (Prince of Persia)

bgrundman5478d ago

I am glad it didn't because the game was pretty sorry as it was, if they added frustration, it might have just done me in!

kingme715477d ago

I will say I loved the aesthetics of PoP and found it was a unique game. My complaint about never dying just ruined the suspension of disbelief though.

thor5477d ago

In Prince of Persia you can die.

If you fall of a cliff, you "die" in the same way as in any other game, the checkpoints are just put a bit closer together.

What if, in KZ2, instead of showing you dying when you got shot, it showed a mythical creature lifting you up and taking you back to the last checkpoint? Same end result right?

+ Show (1) more replyLast reply 5477d ago
reluctant_gamer5478d ago

Very interesting... something we don't think about alot.

MaCkTeHkNiFe5477d ago

Mei Ling: "I'm having a bad feeling..... I think you should save."

I feel sorry to anyone who didn't heed THAT foreshadowing!

Great article, they don't make Death like they used to.

supercharger51505477d ago

My dad was playing Goldeneye with me once and he shot me, once. And he'd thought he won and was confused as to how I kept going/playing... Cause he said "In real life you'd be dead." lol
So to be realistic maybe Death should have more impact like it did in the NES/SNES days. How many people would give up on those games though?

gaminoz5477d ago

I think Operation Flashpoint is doing something like that.

I don't mind death being slower or not existing myself. Those old school games used to frustrate me so much that they simply were not fun. Thank God for better save points and thinking outside the box.

If in PofP I had died all those mis-timed jumps or poor camera angle jumps, I would have thrown my controller again like the old days.

Maybe that makes me less hardcore, but I play for fun not achievement.

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70°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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gameluster.com
Rebel_Scum15h ago

With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.

50°

The 5 best video game adaptations of popular board games

Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!

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spawningpoint.com
100°

EKWB reportedly plagued with financial disarray many gaming pc's left without parts

EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.

EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.

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tomshardware.com
just_looken4d ago (Edited 4d ago )

Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.

This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.

SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space

Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...

Giblet_Head2d ago (Edited 2d ago )

As someone that has built a watercooling rig. EK is big, but there's so many numerous watercooling part companies out there. EK's stuff isn't exactly amazing quality for the price compared to others either, it's just ok. Much like Corsair. The impact would be negligible long term. For perspective the majority of my parts are XSPC, at most I use EK for my gpu waterblocks and fittings. Both easily replaceable.