Rogue Warrior's been keeping to itself for a long time now. The game was originally announced back in 2006 as a tactical team-based first-person shooter with ten multiplayer modes being developed by Zombie Studios for release in 2007. Obviously, that plan went awry at some point. Today, Rogue Warrior is still a first-person shooter, but now it's being made by Rebellion, a company that most recently shipped Shellshock 2: Blood Trails with Eidos and also developed games in the Aliens vs. Predator line. Its multiplayer will consist of deathmatch and team deathmatch. It's being built on a proprietary engine, rather than using Unreal Engine 3. And Bethesda has stated that the game is now more "personality focused" than the previous incarnation.
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
Many developers try to copy great games and they often fail miserably. These are some video game rip-offs that are hilariously bad.
Every battle royale and soulslike. Every cartoony live service game with dancing
GF365: "Among all the well-received and beloved video games, there are some that are horrendous. Here are our picks for the worst big budget games released since 2010."
Anthem; I'd forgotten that game existed. I remember thinking the trailer was BS though; turns out I was right.
"Worst big budget games" and immediately lists Genshin Impact, a game that has $4 billion in revenue.
I havent played Genshin Impact and Mafia 3 was alright. The rest though I kind of agree with.
I loved the 1st Kane and Lynch and I could not understand how the 2nd game was as bad as it was.