Eurogamer has posted their review of Command & Conquer 3: Tiberium Wars scoring the game 8/10.
"While it's never going to leave a footprint on the history of RTS like its early ancestors did, I'm really hesitant to call C&C3's simplicity and dumbness a bad thing. It's simple and dumb because it wants to be, and has clearly worked very hard to be pretty watertight about it. While there's a certain obnoxiousness in its total refusal to innovate, in a lot of ways it's exactly the right real-time strategy game at exactly the right time. After years in the wilderness, RTS is pretty cool again right now, and something as cheerfully straightforward as this is just what's needed to stop the big braininess of Company of Heroes and Supreme Commander leading to another plunge into an inaccessibility that turns more casual players off the whole genre. On its own, it wouldn't work, but as an alternative, even a companion piece, to those it's a gentle success. This is the ying to their yang, the Question of Sport to their Have I Got News For You - it's pure trash, and it suits Command & Conquer through-and-through. Really, it has no right to try and be anything else, and it's because it knows this that it works so well."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
It's been a while since we have seen a new C&C and while it was a brilliant RTS game in it's time is there any hope for the series? For those who didn't know there was going to be a FPS version of C&C but instead we got C&C Generals.
GamingLives laments the frustrating lack of controller support offered by some PC games.
"Perhaps most importantly for me, If I ever want to experience Oblivion - one of my most loved Xbox 360 games – in all its shiny PC glory, then, for the time being, I’ll have to stick my well-chewed wad of apathy gum under the table and dick about with Xpadder. However, if the mapping goes tits up and I end up attacking Thoronir instead of trying to buy a mortar and pestle, then I’ll be damn annoyed. But not too much. He’s a creepy bastard. Somehow though, I doubt that the Imperial Guard will buy the classic “Sorry, officer, I was asking if he wanted to buy a used primrose when my sword just accidentally went off. It’s never done that before!”
I feel the same way you feel and its nice to see an article that talks of these issues.
Nice!