Analyst and game developers believe the next big thing in gaming is giving away the proverbial razor blades and selling the blades. Micro-transactions are upon us!
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
Laundry, cleaning and classic arcade games all in glorious virtual reality
Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.
use this kind of Buissnes.
The question is will The Agency (PS3), DC-Universe Online and the NCsoft MMORPGs will use this kind of Buissnes??
This is the new way games will be going and its extremely smart business wise.
WoW cost roughly $15 a month which includes everything.
these new "free" MMOs will cost nothing to begin with, but with time people will become addicted to the game or just want to be the best, with that these people will buy things for $1-$5 thinking its no big deal, but it will add up fast and players will most likely be paying more money a month than they did for games such as WoW or EQ2
isn't home also partly based on the micro transaction model, for the companies that come on board to develop home spaces to promote their products and games?
Still wondering how vendors [both physical and virtual] will react and/or adjust to this. A large majority of the benefits of Micro-trans are cutting out the middle man. How comfortable is a Gamestop going to be when a 60 dollar game is making that three fold over the next couple years post-release?