Gamefront read the new OXM magazine and have some terrible news. There will be no multiplayer option in Capcom's upcoming game Dead Rising. This still remains kind of a rumor because it's not officially confirmed by Capcom, but OXM is pretty reliable. This means no party at the mall with your friends trying to stay alive while hordes of undead mother-in-laws or annoying little brothers try to eat your juicy heart.
This means no party at the mall with your friends trying to stay alive while hordes of undead mother-in-laws or annoying little brothers try to eat your juicy heart. Besides this party pooping news I've got a couple of boxshots for the game. They Look pretty cool, but even these pictures won't cheer me up knowing that the game won't feature multiplayer slashing.
Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
That's not news, we've known that for months?
MP in a game like this is a no-brainer(no pun intended), IMO.
The SP is suppose to be very short, too. It better have TONS of replay value, or its a no-go for me.
Not every game need multiplayer.
I have xbox live but I only used it 30% of the time I am playing.
I must've had my head up my butt, but I missed the no MP -- this is turning into a probable rental if its not in there...
Man,you know how hard it is to develop a multiplayer for a game like this, with all those zombies,AI stuff like that. It doesnt really matter that it has no multiplayer, it should still be fun non the less.