Part 2 of an article dissecting 9 key areas of MMOs. The latter half discusses questing, PvP, distractions, endgame, and pricing. Several MMOs are used as examples of what can make a great MMO.
SWGEmu heads to 1.0 with a sunset roadmap and reveals SWGRealms, a new chapter for Star Wars Galaxies fans and gamers alike.
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
I read both part 1 and part 2 and you make a lot of good points. If you go to school and learn to develop that game then I will play it.