An update for the amazing Nintendo 64 homebrew emulator for our shiny black hand-held system is now available.
Full details and changes after the jump.
'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida
🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf
Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.
I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.
Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.
Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.
Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.
Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!
The Nintendo Switch’s impact on gaming is as obvious as it is undeniable. Currently the third best-selling console of all-time, it has an impressive library of hundreds first and third-party games. But perhaps its biggest contribution to gaming was its ability to amplify indie games. There are no hard numbers, but the Switch is perhaps the best place for indie developers to list their games. The only contender for better marketplace for indies is Steam, with a huge and varied audience that are willing to try new and unique games of all types. Many indie developers have repeatedly said they sell more games on Switch than anywhere else, with others not even bothering to release their game on PlayStation or Xbox consoles.
I don't care for the games that are going to run kinda crappy (Cyberpunk) that could easily look far better visually and in smoothness on my PC, Switch 2 needs to bring the first party games with plenty of content.. The third party games that run well on lightweight hardware are fine.
The key cards are gonna bite Nintendo in the ass and I won't buy a single one, what's worse is that to get a proper physical release of a game it would mean buying a Switch 1 version instead, and then what? Limited to max resolution of 1080p on unpatched games (there'll probably be loads) and lower textures. You'd think at least all the 2D games would get an auto resolution boost on the Switch 2 if playing a Switch 1 game..
I'm hoping it gets cracked faster than Switch 1 and the game ROMs will be up to torrent, even though I'm in the Nintendo preorder queue.😂
There's a good chance that the Switch 2 will have the biggest console launch ever, based on the reports we're seeing. Like in japan alone, 1.2M pre orders are massive if you compare to the title holder's launch sales which is the PS2 with 600k units( Nintendo Switch 1 is 330k ).
Switch 1 may have been a massive success but it hasn't been all great for the consumers at all. S2 js definitely already filling the shoes of switch when it comes to charging the hell out of you - the welcome demo, $80 Mario kart, etc.
It's now easier than ever to make "broad incorrect assumptions" about how games work.
Stop releasing broken games that need 6-12 months of patches/updates and while waiting for those patches/updates if gamers complain we are lecturer by game developers and community managers on how we don't understand how hard development is. First of all we are gamers we don't need to understand we are paying money to play a game and at the very least we expect a working product
Games cost 80 now and in few years will be 90 and within 10 years will be $100. So is it really asking for a lot to say please release games when they are in a stable playable state? Release now fix it later, release it now get some criticism but later when we will fix it gamers will praise us and call us great and our game sales will rise again. It's the same cycle. Just look at cyberpunk 2077 and how developers hid the actual console footage and reviews were using footage provided by CDPR and gamers were mad and now many of those same gamers praise CDPR for the job well done. This is why gaming is where it is today and developers know they can release unfinished games
Most drivers don’t know how cars are made, but still expect the car to be good quality and reliable.
It doesn't matter. I don't know how a good risotto is made, but I know when it tastes like sh$%.