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Top Developer Confirms Nobody Is Using PS3 To Potential

Recently the author traveled to see the preview demo of a hugely anticipated game coming out later this year. Once he had viewed the demo (which was interestingly given on Xbox, usually developers choose PC) the author got some one on one time with the technical guy to talk about the development of the game.

The author is not claiming to be a tech head in any way but was interested in what he had been reading about developers not using the PS3 to it's full capacity.

As these guys had just developed an all new engine it seemed a fair question to ask him.

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squallsoft3468d ago

Its the same thing with Blu Ray. If developers need to keep DVD-9 in mind every time they make a game, there is no way they can really take advantage of Blu-Rays crazy amount of storage space. Look at what is possible when developers properly use all that extra storage: Uncharted and RAC:TOD. The two nicest looking games this gen so far. ANyone who tells you that having more disc space is unnessecary obviously doesn't know anything about computers outside of how to log into their facebook...

I think there are some major breakthroughs on the horizon. we just need to see if developers are going to embrace this new technology, or keep catering to what is old to make a buck. only time (and Uncharted 2) will tell...

squall

HaloHead3468d ago

And lets hope it lives up to expectations.

ultimolu3468d ago

I agree. Bluray isn't just for crisp, clear movies. If developers work with their games while keeping Bluray in mind, we can really see what the PS3 can do.

With that said...I'm gonna be broke this year.

Nineball21123468d ago

"If developers need to keep DVD-9 in mind every time they make a game, there is no way they can really take advantage of Blu-Rays crazy amount of storage space."

I don't see how that can't be a factor when games are made. It has to be a limiting factor, which is sad.

marinelife93468d ago

LOL every third party developer purposely makes the games look the same.

What artist wouldn't want a bigger canvas and more colors to work with.

MURKERR3468d ago (Edited 3468d ago )

this generation(fanboys will say otherwise but what do you expect most are on their 2/3/4th 360 and still loyal), its a vicious circle,developers cant realise their dreams because multiplats have to be on par with each other and if they go exclusive its very risky and exspensive

its not a surprise sony exclusives have shone and raised the bar graphically over any game on rival consoles, they dont have to think about limitations.

in hindsight it would have been amazing if microsoft had thought ahead and used HDDVD as standard but all they thought about was being out first and thus producing a electrical device with dvd9 and a 33% failure rate

otherZinc3468d ago

Well why doesn't SONY show them what to do. Killzone 2 doesn't have co-op or any special modes, why?, is it M$'s fault, developers from where ever?, who's fault is it?

I'm tired of people making excuses for SONY's PS3. SONY has its own developers, do something, the PS3's been out for 3 years & been developed on for 5 years.

Everyone needs to STFU & make SONY do something, it will be time for new consoles & people will still be making excuses for the PS3 & SONY.

creatchee3468d ago

No.
The PS3's tedious coding is the Achilles heel for developers. You can get some spectacular results, but you have to put a TON more work that you would with coding on 360 or PC. Add in the longer than usual development cycles for the "better" games and the porting nightmares, and hopefully even you can see that the coding causes way more problems than storage limitations of DVD.

That is, if you want to see it...

Saigon3468d ago

that this article was written when Phil Harrison was in charge...anyway this article is on point I agree that devs will not use the PS3 to its full potential unless they are creating an exclusive...The 360 linitations will always hurt the PS3...This is what I consider the dum down factor...

MURKERR3468d ago (Edited 3468d ago )

that old argument is not valid anymore which is why multiplats are generally on par and those who are afraid of hard work to get extra benefits and realise their dreams shouldnt be game developers,developers are voicing their concerns over dvd9 rockstar and rage to name a few, why is it certain people cant accept the truth? its fact end of, back when gears ONE was out noone had these concerns i thought gears was the best thing i ever saw, unfortunately times change and you see the bigger picture as many are starting to

All-33468d ago

C'mon... MGS4 used all the space on a 50GB blu-ray disc, and Kojima was quoted as saying 50GBs wasn't enough --> yet how much actual GAMEPLAY was there in that game?

It's NOT just about graphics... if either the PS3 or the Xbox 360 --> ONLY did static environments or a singular game character... BOTH could do some amazing stuff, but that --> ISN'T <-- the only considerations when processing power is utilized for games - is it?

THIS is what was said:

“I do not think we will use the full potential of the PS3, no other developer has done so far. It is new technology and a different structure than we are used to working with. But I think we have used the PS3 very well. We have used SPU’s, the small processors, effectively.”

The VERY SAME THING could be stated about the 360 concerning games now couldn't it?

Which 360 game can be stated to use the --> FULL POTENTIAL <-- of the 360 hardware?

Yes... developers HAVE used the 360 very well. They HAVE used the hardware effectively... BUT to its FULL POTENTIAL? I don't think so.

---

--> Look at what is possible when developers properly use all that extra storage: Uncharted and RAC:TOD. The two nicest looking games this gen so far.

Are you confusing all those in-game cutscenes with actual gameplay graphics? I've played Uncharted several times through. Uncharted's actual in-game gameplay graphics aren't absolutely the top of the heap vs other graphically touted games.

--> ANyone who tells you that having more disc space is unnessecary obviously doesn't know anything about computers outside of how to log into their facebook...

Having DVD-9 disc space didn't hinder the graphics of RE5 did it?

HighDefinition3468d ago

PS3 outperforms the 360, not to say the 360 isn`t worth having. The PS3 just has more room to breath when it comes to development.

Period.

This isn`t even a argument anymore.

morganfell3468d ago (Edited 3468d ago )

creeatche...yawn. How much dust did you have to blow off of that? This isn't 2006 anymore.

The real problem isn't that developers can't push the PS3 version. It is the fact they choose not to do so. They also choose not to use a host of other features in the PS3 development tool box. I was stunned when Hawx implemented Youtube uploading for the PS3.

The reason the developers strive to make both versions the exact same and not avail themselves of the technical capability of the PS3 is simply one of money. A grossly overbearing PS3 version is intentionally avoided - larger worlds, better graphics, user features possible with Sony's open development (such as mod downloads as with UT3) on disc features, PSP linkage (Retribution is brilliance) etc etc all cast aside. Such a disparity would alienate 360 owners and damage sales. Never mind the fact those people would eventually purchase a PS3. It's about the right now.

Sony doesn't need to purchase exclusives. they have 20 first party studios. But they do need to get 3rd party multiplatform publishers and devs to start availing themselves of the PS3's feature list.

prunchess3468d ago

Apart from the last two COD's, Fallout 3 and Bioshock.

I tend to buy all the PS3 exclusives that are released though. If a developer wont attempt to use the PS3 to its full potential I'm not going to fund his lazy ass!

Giriath3468d ago

Obviously. The PC version has been confirmed as coming later than the console versions, thus it was shown on the Xbox 360.

ravinash3468d ago (Edited 3468d ago )

> Yes... developers HAVE used the 360 very well. They HAVE used the hardware effectively... BUT to its FULL POTENTIAL? I don't think so.

- yes, and they never will seeing as a hard drive isn't standard across all 360s.

> Are you confusing all those in-game cutscenes with actual gameplay graphics? I've played Uncharted several times through. Uncharted's actual in-game gameplay graphics aren't absolutely the top of the heap vs other graphically touted games.

- With Uncharted, the same models were used for the cut scenes as were used for the game play. look back on this site about a week, there was an article about it.
Even so, it wasn't bad for what people could do with the PS3 back then. We will see what the difference is between now and then when Uncharted2 comes out.

> Having DVD-9 disc space didn't hinder the graphics of RE5 did it?

- How do you know? If their trying to make both games look the same, how do you know the game wouldn't have looked better if the disks had more storage space?

- Plus the argument about MGS4 using up all the disk space on the blueray is a little silly. There was loads of game play as well as the long cut scenes.
but how much of the game or the cutscenes would have been cut if the disk was smaller?
If you make the disk bigger, people are going to use it....and over time use the space more wisely...thats the idea isn't it?

Lifendz3468d ago

that's why it's Infamous over Prototype. Exclusives use the power that multiplats don't. Maybe its because of the extra dev time, cost, or just a desire not to piss off MS but multiplats being the same when I think they could do more if it were exclusive have really driven me to Sony exclusives more so than I ever have in any other generation.

Darrius Cole3468d ago

At post# 1.11 All-3 said:

"Are you confusing all those in-game cutscenes with actual gameplay graphics? I've played Uncharted several times through. Uncharted's actual in-game gameplay graphics aren't absolutely the top of the heap vs other graphically touted games."

I don't know what Uncharted he played, but that statement is wrong pure and simple. Uncharted's cutscenes are from it's game-play engine, which is why the cut-scenes look exactly like the game-play and vice-versa, and which is why the game has a perfect zero for in-game load times.

Uncharted still looks better that all but 4 or 5 games released this generation and better than EVERY game released on Xbox 360 as of today (April 20, 2008).

Max Power3468d ago

"Uncharted still looks better that all but 4 or 5 games released this generation and better than EVERY game released on Xbox 360 as of today (April 20, 2008)."
Its 2009.

-EvoAnubis-3468d ago

"Look at what is possible when developers properly use all that extra storage: Uncharted and RAC:TOD. The two nicest looking games this gen so far.

Are you confusing all those in-game cutscenes with actual gameplay graphics? I've played Uncharted several times through. Uncharted's actual in-game gameplay graphics aren't absolutely the top of the heap vs other graphically touted games. "

The cutscenes in both those games used the game engine to render them. Those WERE gameplay graphics. I have no idea what you're talking about.

Jaces3468d ago

"Which 360 game can be stated to use the --> FULL POTENTIAL <-- of the 360 hardware?"

How can it reach anything when it's limited to so little?

JokesOnYou3468d ago (Edited 3468d ago )

So what else is new? When has ANY consoles full power been used after 2 yrs? Seems to me the same applies to the 360, more familiarity, refined tools, new engines will all lead to extracting more power for better games from both consoles. Of course exclusives will do the most leg work to show off each console and if ps3 was so much more superior then there would be a huge gap between ps3 exclusives vs 360 exclusives and imo despite all the talk of n4g Gears is still a beast and RE5 which is a *multiplat still looks top notched compared to any ps3 exclusive, and so far LP2 is looking really good too, for me that says alot about whats possible on the 360 as the game engines and devs sophistication with the console improve. I think the ONLY thing thats pratical to suggest is that the ps3 has a higher cieling, thats about it, but both consoles will continue to advance just like every gen before this one.

JOY

TheExecutive3468d ago

This has everything to do with the install base. Both the 360's and the ps3's install base is too close to justify the extra money to spend on R&D for the PS3.

The 3rd party developers are just porting the best they can to the ps3 for a cheap buck. This is even more evident when you look at first party exclusives for the ps3. They blow everything except Resident Evil 5 (they have a great engine but its still not up to par with many exclusives) out of the water.

The same exact thing happened last gen with the Xbox and ps2.

gameplayer3468d ago (Edited 3468d ago )

Crysis makes anything that is on the ps3 or 360 look like pong and it's only 6 Gb. Having a bigger gas tank only means you can drive farther, it doesn't magically give the car any more horsepower.

http://www.youtube.com/watc...

Blu-ray means you can build a bigger game, not a better looking one and games like Oblivion or Fallout tell me that putting a massive game on a single DVD is completely possible but if you want a game that has tons of movies like MGS4 or pretty much any JRPG then it's going to need more than one DVD.

Personally, I'd be more upset with a 20 minute game install than a 15 second disc change.

IcarusOne3468d ago

Really? That's your go-to example? It's a fun game, but the graphics certainly aren't groundbreaking. It looks like an up-rezzed PS2 game. PS2.5 perhaps.

DaTruth3468d ago (Edited 3468d ago )

"Are you confusing all those in-game cutscenes with actual gameplay graphics? I've played Uncharted several times through. Uncharted's actual in-game gameplay graphics aren't absolutely the top of the heap vs other graphically touted games."

How many times are you gonna get pwned with that same paragraph? This is the third time I'm seeing you write this and get pwned afterwards.

UNCHARTED'S CUTSCENES ARE IN GAME ENGINE CUTSCENES!!!! Please stop pretending you played it. Only 360 fanboys pretend to lay a gameso the can put it down!

@theGameplayer: Crysis has a disk full of highly compressed rar. files and can't even be played off the disk, it has to be fully installed. Don't join tech threads and try to make a point, you will just get pwned.

evrfighter3468d ago

The question is...After 3rd party dev's have seen first hand that putting years and years and 50 million into a game that received great reviews and praise. It'll be a decent seller at best. Why bust a$$ developing exclusively for ps3?

DARKKNIGHT3468d ago

brings me back to what i have been saying for ages.

"support exclusives"

"devs wont make a multiplat take advantage of the ps3 hardware"

Jaces3468d ago (Edited 3468d ago )

"and RE5 which is a *multiplat still looks top notched compared to any ps3 exclusive."

That's a fanboyish comment if I've ever heard one, jeeze. Still it's your opinion so whatever helps you sleep at night.

Hmm, swear I wrote something on that...oh yea, here...

The only difference between the two systems is lighting and a bit of motion blur on one compared to the other.

That's it, I'm sorry if a little more lighting in one game makes it seem better than the other but that's lie and just plain fanboyish.

One more thing, M$ may have some great looking games but all of them have more than enough glitches to drive someone crazy. And these aren't simple "woopsies" you see maybe once or twice, these are throughout the entire game.

Who knows, maybe the developers were to lazy to polish the final product up. Besides, it's practically impossible to compare one game to another if they were not identically the same, ie. Killzone 2 and Mass Effect 2. Like trying to compare apples and oranges. Although we have seen one game that shows how much better it looks compared to the 360, Ninja Gaiden Sigma.

Can't deny that truth ladies and gentlemen. Two games on both systems but both made exclusively for each. And yet, PS3 comes out looking far smoother and polished. Fact.

MNicholas3468d ago

Uncharted 1 already exceeds every console multiplatform and 360 exclusive in graphics performance.

Sarcasm3468d ago

Blu-Ray isn't just for visuals. It's also for sound, dialogue, languages, etc.

Bioshock 2 uncompressed 7.1 anybody?

gameplayer3468d ago

but my basic point is unchanged. Having a 25Gb vs a 9Gb disc doesn't make a game on the ps3 look one bit better than a game on the 360. In the end, the game engine and all the textures, sounds etc have to fit into 512Mb of Ram. A 25 or 50 gb disc can't EVER change that. It doesn't give the ps3 more ram, make the cpu or gpu any faster or make data transfer speeds any faster. A bigger disc only allows a game to be larger >without having to get up and change a disc<. Period.

That's a really important point there. Just because the 360 uses DVD doesn't mean the game has to suffer one bit. It just means it has to use an extra disc or two. Big deal. Who cares. That's 15 seconds per disc change. So what if a game like final fantasy ends up shipping on 5 DVDs. Even that only represents a little over 1 minute total to change discs over the whole game and let me tell you, if a game is using 5 DVDs then 1 minute is going to be completely meaningless compared to the game length.

If you want to talk advantages then talk about a standard hard drive in every ps3. That's a real advantage unlike disc size which is only a talking point.

Shepherd 2143468d ago (Edited 3468d ago )

i am very glad that Microsoft purchases exlusives and downloadable content. You bash them for it, but why? because you dont get it.

You see, because Microsoft purchases exclusive content and games, i get to play it, and you dont. Because of this, i can play Operation Anchorage, The Pitt, and Broken Steel for Fallout 3, and you cant. If Microsoft had not bought those expansions for 360 only, and the expansions came to both PS3 and 360, id still being paying 800 MS points for the Pitt and 800 MS points for Operation Anchorage, and however many points Broken Steel will cost.

Not to mention Sony probably gives big bonuses to its first party studios so they will stay first party. Obviously if a first party studio went third party and made multiplatform games instead of exclusives, the studio would make more money right? So whats making that studio stay first party and exclusive? Big fat paychecks and juicy contracts thats what. Sony may not "purchase" their exlusives like MS does, but Sony makes up for it in other ways.

Open your mind a little bit man. You used to make smart comments, now your sounding like the typical angry fanboy full of piss and vinegar who cares too much about what im playing and apparently not enough about what your playing.

DocEvil3468d ago

I'm going to have to side with gameplayer on this one purely on the fact you can use multiple DVDs to even out any advantage of the larger disc. In the end, it's kind of inefficient anyway. There's very little quality gained in an uncompressed texture or sound compared to a proplerly compressed texture or sound. There's a reason everyone saves pictures as 200k jpg's rather than 10Mb bitmaps. The extra quality of using a bitmap doesn't outweigh the disadvantage of the file size. In a game, who wants to wait 5 minutes for a level to load uncompressed textures when it could be 30 seconds? And why tie up your data transfer pipes with massive uncompressed audio when you can't tell the difference from compressed audio anyway plus that extra head space could be freed up for game textures, streaming levels, etc. It's a sound point that's being made.

Jaces3468d ago

"That's a really important point there. Just because the 360 uses DVD doesn't mean the game has to suffer one bit. It just means it has to use an extra disc or two. Big deal. Who cares."

And you know this because you made the game, right? Maybe helped in on it a little bit? Perhaps your a good friend of the developers and they myspaced you some info?

You know nothing about what is going on behind those doors, so how could you possibly know whether the game suffered a loss or not?

At least there's proof showing that on frequent occasions the 360's DVD9 space is limited and developers are forced to cut content out or compress it.

Which in turn makes your argument just moot. But believe what you will, it's all good.

Jake11113468d ago

I dont understand how all of these supposed "developers" keep saying that both systems are basically identical yet I have not played ONE single game on my Xbox360 that provides the same gaming experience as Drakes, Warhawk, Heavenly, RFOM2, MStorm2, MLB the show, and the latest KZ2.!

I would love to hear a person tell me ONE game on the 360 that compares to these games?

When I see a game that comes out on the 360 that provides a similar experience, I would agree that both systems are on par.

UNTIL THEN... PS3 is a better overall gaming system this gen.

AAACE53468d ago (Edited 3468d ago )

It is firmly on Sony's first party developers to tap into the power of the Ps3, to show other developers the benefits. If DVD is so obsolete... make everyone see, so blu-ray can thrive.

The fact is, developers not being able to use all of the Ps3's power is part of Sony's 10-year plan. So by the 10th year, that extra power will become fully realized. Right now, for the most part, they are content with the status quo. Pretty much just make games a bit better than whats currently out.

The power of the Ps3 should become boldly noticable in 2010.

BTW, before everyone hates on DVD... keep in mind, developers don't have to make games for a format they feel is irrelevent. So even though the DVD format is living on borrowed time, developers must see some kind of incentive to it... otherwise they would have all jumped ship and went to blu-ray by now!

skip2mylou3467d ago

if movies can be crisp and clear then why cant blu-ray movies be crisp and clear? i dont see a problem except for people to lazy to use the maximum amount of capacity of the blu-ray to make their games look good. all i see them doing is just kill dvd9

+ Show (36) more repliesLast reply 3467d ago
michellejbuss3468d ago

If uncharted two or any other game for that matter does start to take a bit more advantage of what PS3 has to offer it should be jaw dropping.

All-33468d ago

--> A grossly overbearing PS3 version is intentionally avoided - larger worlds, better graphics, user features possible with Sony's open development (such as mod downloads as with UT3) on disc features, PSP linkage (Retribution is brilliance) etc etc all cast aside. Such a disparity would alienate 360 owners and damage sales. Never mind the fact those people would eventually purchase a PS3. It's about the right now.

What about Sony's first party games then? How many of the released first party PS3 games have fully utilize the features you've mentioned --> or even most of them?

--> Sony doesn't need to purchase exclusives. they have 20 first party studios.

LOL... how many of those first party studios were bought vs home-grown? Hmmmm?

Were the Motorstorm developers --> homegrown or BOUGHT?

Was Guerrilla homegrown --> or BOUGHT?

Yeeeeeeeeeeeeeeesh!

AKNAA3468d ago

So, Come to think of it.... Sony would of been completely screwed if they had not plan ahead and got all these first party developers to utilize the ps3 capabilities, otherwise their blu-ray technology would of been a complete waste.

Figboy3468d ago

and how many games did Evolution Studios make for other consoles before Sony bought them?

* MotorStorm: Pacific Rift (2008)
* MotorStorm (2007)

Playstation 2:

* WRC: Rally Evolved (2005)
* WRC 4 (2004)
* WRC 3 (2003)
* WRC II Extreme (2002)
* WRC: World Rally Championship (2001)

er, all they made were Playstation games, so Sony decided to officially bring them into the fold, just like they did Naughty Dog.

Sony buys developers that exclusively make games for their consoles.

they don't just throw money at multi-platform developers to keep a game, or DLC exclusive to their console.

Guerrilla Games?

Shellshock: Nam '67 September 14, 2004
PC, PlayStation 2, Xbox
Killzone November 2, 2004
PlayStation 2
Killzone: Liberation October 31, 2006
PlayStation Portable
Killzone 2 February 27, 2009
PlayStation 3

again, they only made one game on the PC, PS2, and Xbox, with the rest of their catalog Playstation exclusive when Sony finally bought them.

at the end of the day, no matter how you try to spin it, Sony still has 20 first party developers working on exclusives for the Playstation 3, and 10 2nd party developers working on exclusives for the PS3 (ie, Media Molecule, Eat-Sleep-Play, Q Games, etc), while Microsoft has roughly 3 or 4 first AND second party studios working on exclusives for the 360.

and who gives a flying fizzwidget if PS3 exclusives have long development times when they look like this:

http://loot-ninja.com/wp-co...
http://me2bz4u.com/%7Ejkens...
http://www.swotti.com/tmp/s...

http://pix3lnati0n.files.wo...
http://farm2.static.flickr....
http://ps3media.ign.com/ps3...

http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...

http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...

http://blogs.guardian.co.uk...
http://image.com.com/gamesp...
http://files.playstatic.com...

http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...

http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...
http://ps3media.ign.com/ps3...

i could go on, honestly.

quality games, made by quality developers with a history of quality behind them.

they not only provide the graphics, they provide the gameplay as well.

i own both consoles, but the truth of the matter is that the Playstation 3 is the only one that has developers willing to put the time and effort into producing something above and beyond their contemporaries.

the bar on the Xbox 360 is STILL Gears of War, despite the fact that Gears has been surpassed on other consoles by games like Uncharted, MGS4, Heavy Rain, God of War 3, etc.

the Xbox 360 is capable of so much more than what it's currently doing, but a lack of an HDD standard, and a larger capacity disc drive will ALWAYS be it's achilles heel.

yes, development for the PS3 is hard, and if often takes long, but the nature of game development is that development gets EASIER the more you do it.

Insomniac has created FOUR quality Playstation 3 titles in 3 years (Resistance 1, Ratchet and Clank Future: TOD, Ratchet and Clank: QFB, Resistance 2), and are working on their FIFTH Playstation 3 title, Ratchet and Clank Future: A Crack in Time.

Naughty Dog is on their SECOND Playstation 3 title, Uncharted 2, which is on time 2 years after the original.

most games have two year dev cycle.

now that Guerrilla Games has completed Killzone 2, i guarantee their new project will be out in 2011.

Many of Sony's first and second party studios are finally releasing their FIRST Playstation 3 titles.

now that the hard work is done (creating a Playstation 3 game engine), the turnaround for titles will be much faster.

this is evidenced by the plethora of PS3 titles on tap for release this year and next. i won't run down the list, because i'm sure you are aware of the titles already.

there hasn't been nary a LEAK from Microsoft about what they could be planning, and it's not like they don't have SOMETHING to show this year, i'm positive they do, but the sheer number of first and second party developers owned by Sony guarantees that, at the end of the day, they will ALWAYS have more exclusive titles, pushing the console to it's limits.

i refuse to believe that Gears of War is the best that the Xbox 360 can do, but if you have developers constantly playing it safe, and not pushing the hardware, then it WILL be the best that the console can do.

as a gamer, i want my system to be pushed.

i never thought the PS2 would be capable of games like God of War 2, Metal Gear Solid 3, and Shadow of the Colossus, and if developers had played it safe on the PS2, we wouldn't have gotten those amazing games.

how people can be complacent with what is going on in 360 land this generation baffles me.

my $600 i spent on my Playstation 3 was well worth it when the quality turnout of titles is what it is.

i was looking at my gaming shelf today, and i'm surprised at how large my PS3 library is getting, comprised mostly of exclusives (naturally, i have the good multi-plats like RE5, Fallout 3, Prince of Persia, etc, etc).

i'd rather wait a few extra months/years, and get something quality, than pay for a game that is only a shadow of what it could have been.

sure, they could have released Killzone 2 in 2007/2008, when it was, technically, feature complete and playable, but they didn't rush it out, and polished to what it is today.

games like GoW3, Heavy Rain, Uncharted 2, etc, i'm sure could be released within the next month or so, but the developers would much rather release a polished, quality product, and Playstation gamers reap the rewards for their efforts in the end. and as a gamer, all tha t matters is the end result - the GAME we're playing - than how long it took for us to finally get it.

am i still lamenting that it took years for Killzone 2 to finally hit? no, i have it now, and i'm loving it.

will i lament how long it took for inFamous to hit when it releases next month? no. it will be in my hands soon enough.

games eventually release, but you can't ever change rushed, incomplete development.

like i said, i'd rather wait those few extra months, etc and a game that is quality, and pushing my system to it's "limits," than a game that is rushed out to capitalize on a particular season of shopping, or tie in to some other marketing campaign, or simply because the developer is forced to push it out on that date.

IdleLeeSiuLung3468d ago

lol... at your wall text. Trying to drown me with your words? I ain't reading all that even with my patience.

Reality is that last generation PS2 owned the market, why would any small developer want to develop for any other console? Especially when the difference in processing power between the big three (or should I say four for the late Dreamcast). It wouldn't be very wise would it unless you are in some kind of niche market?

What difference does it make if the studio exclusively develop for one brand rather than another? Fact is, it is still a studio that was bought not homegrown. Frankly that doesn't matter either.

I really don't give a sheit about how the content comes about or who funds it. I just want quality content no matter what platform it is on. No matter how you defend Sony, bla bla bla... they are there for the dollar as well.

Isn't the dollar why the PS3 cost $400? Isn't the dollar why BC was removed? Isn't the dollar why Sony is in business?

RememberThe3573468d ago

Good job, you failed to make a point...

Your calling out figboy for explaining why the first-party devs that Sony owns are going to be putting out great titles for years to come now, then you say that all you want are good games?

That doesn't really work.

And who on this Earth really gives a flying sh*t if a developer is bought or "homegrown"? They are quality developers that Sony picked up to make exclusive games for them. It's not like the dev didn't have a choice in the matter.

You say you want good games? Well tell me how many sub-par game have come from Sony's worldwide studios? Sony's devs have to be among the most consistent in the industry.

Oner3468d ago (Edited 3468d ago )

@IdleLeeSiuLung ~ It looks to me like you either

a) Didn't want to take the time to educate yourself to hold a valid discussion and/or be informed properly

b) Really had nothing much to say anyway (probably because of the lack of proper information, research and having an open mind) so you relegated to "I no read ur wall o text...it to much 4 me" cover

OR

c) You did read it but saw the validity, accuracy and proof in it's merit so you coped out and bailed on some BS "I ain't reading all that even with my patience."

Whatever. If you can't comprehend the knowledge that a few members here have to share on this immature minded, misinformed, drivel ridden site then don't bother even replying to me...I'll understand why.

+ Show (3) more repliesLast reply 3468d ago
Foxgod3468d ago

Doh, why would you, if its only used for playing movies.

d0nT wOrrY3468d ago

C'mon guys, don't even give this kid disagree.

make him feel lonely like a dog, that's make him feel better.

Foxgod3468d ago

How could i feel lonely in a world without ps3 fanboys.

Kleptic3468d ago

“No, they are basically the same”

'basically' is the visual differences between something like killzone 2 and any of the 200 UE3 based games the 360 runs...

if you are ok with UE3 still...you are ok if with the 360...if you are tired of UE3, and find it pretty dated compared to the newer in house engine's Sony and other developers are coming up with...the 360 is definitely not the console you should be watching...

and yeah yeah...we all know about multiplatform stuff...i'll gladly take a slightly worse average looking multiplatform game on the PS3, and be offered the best looking exclusive titles of this generation so far...don't kid yourself...the rate and amount which multiplats on the 360 outperform the PS3 versions is not even a 1/4th of how much PS3 exclusives wreck the competition in terms of tech...

Traveler3468d ago

Exactly. PS3 exclusives like Uncharted and Killzone 2 are of a graphical quality that is a fairly big step over anything I have seen on the 360. While on the other hand, the difference in multiplatfom games is generally very, very small.

Lately the difference has become even smaller. Two recent multiplatform games I bought for the PS3 were Dead Space and Chronicles of Riddick because I liked the way they looked and controlled better on the PS3.

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kewlkat0073468d ago (Edited 3468d ago )

How do we expect a console that's been out for like over 2 years to be at full potential?

How long did it take for the PS2 to have GOW2 like graphical game? I bet you, the PS2 is still not tapped but it's just time to move on.

HaloHead3468d ago

Will it ever take the huge leap forward that it is rumored to be capable of?

I take your point of it maybe never being tapped but when can we expect this big leap?

xabmol3468d ago

Once the Xbox 720 drops, the 7th SPU will be unlocked. Plus right now we have only seen about 70-80% of the PS3's power, if that. So add on another SPU and there ya go.

OmegaSlayer3468d ago

@Xabmol

This isn't a strange idea at all.

Sony never gives full control of the hardware with the dev kits.
It happened with PS1, with PS2 and PSP (when they unlocked the full speed of the CPU only with GOW: COO)

Anyway, if I were a 3rd party dev I would feel a complete failure looking at Uncharted or Killzone 2 knowing that I won't try to make the best product I can.

I wait for Modern Warfare 2.
If they don't match Killzone 2 it will be bad for their reputation.

DelbertGrady3468d ago

"I am unable to name the developer or the game he was working on, but I still think it is worth discussing."

For all we know he just made it all up. But go on, get hyped about sourceless uncredible rumors =)

DaTruth3468d ago (Edited 3468d ago )

We've all heard of scientists using multiple PS3's as a supercomputer. There is no reason this could not have gaming applications. At the announcement of the Xbox 720, Sony will release a firmware allowing games to be run on two PS3's. 14 spu's working together and the use of 1 RSX. The next generation will be just a lower priced($200) PS3 away(slim even).

There may never need to be another ground up system made for 2 gens. Given the GPU like characteristics of The Cell and the natural addition of ram(256MB of XDR with each addition), visuals, physics, draw distances and characters on screen will all be increased. The Wi-fi in every PS3 will give the transfer speeds necessary to perform here and this is what super-fast XDR ram was designed for(go to Rambus site for details).

This is all conjecture and theory, but not outside of possibility, as Cell processors were designed to work in clusters, hence the name Cell.

+ Show (2) more repliesLast reply 3468d ago
DirtyLary3468d ago

I'm really hoping MAG is doing this.