Gamasutra writes:
"In this article, I want to discuss the various systems that drive the AI in Darwinia+, and explore how they have evolved over the course of the game's development.
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For those not aware, Darwinia+ is actually a package containing two games -- Darwinia, which was released for the PC in early 2005, and Multiwinia, which was released in 2008 -- due to be released on the Xbox 360 via Xbox Live later this year. As a result, this article will largely be covering the PC development that occurred on Multiwinia between 2005 and 2008."
The new version/update of Darwinia will allow both new and longtime fans the chance to experience the acclaimed indie title, now better than ever!
"The UK-based indie games developer Introversion Software and Microsoft today announced with great delight and excitement that the legendary retro-like real-time tactics/real-time strategy game "Darwinia+" is now available on Xbox Series X/S and Xbox One via the Microsoft store." - Jonas Ek, TGG.
EDGE - Darwinia is obviously a love-letter to videogame culture, but it’s also a part of it. It doesn’t just doff its cap to a catalogue of adored classics, it undertakes to capture what made them great within its own mechanics. So your Death Squads are controlled exactly as your men in Cannon Fodder were, and hurling digital grenades into bleeping knots of the Virus has all the tactile appeal of that game’s gratifyingly simple massacres. The Virus itself bears obvious visual similarities to the antagonists of David Braben’s ’80s groundbreaker of the same name, but more importantly it also poses the same sinister threat: no one part of it is formidable, but the volume and voracity of the whole constantly threatens to overwhelm. And a less visual nod to Lemmings – the mechanic by which you command the otherwise aimless Darwinians by promoting a few to direct the rest – pulls the same miraculous trick of making you care for something simply because it refuses to be your puppet.