Today on Sessler's Soapbox, Adam talks about Six Days In Fallujah, and why he believes that games as an artform don't always need to be fun to be successful.
The Command and Control Update brings that Republic Commando fix after two decades of waiting.
"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.
Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.
Traditional FPS War Games like Call of Duty, GRAW and Battle Field needs to go Open World Next time.
How in the hell anyone owning games this year like ARMA 2 and Operation Flashpoint Dragon Rising its going to remove any of those disc from the disk tray to go back and play those traditional FPS War games like GRAW, CoD and BF for example?
Like i have been posting before THIS IS NEXT GEN wake the damn fnck up and bring NEXT GEN Game play on consoles!
Why you guys keep trying to bring the movie concept to FPS video games? Give us REALISM! Just like in Racing Sim games. I like the way CoD4 and BF Modern Combat present the Story but at the end of those Cut Scenes i found my self once again in a FPS Hollywood Style War Game. Dammit i don't wanna be Rambo i wanna be me in front of a challenging virtual world. Bring me challenge in FPS games but bring them with logic. Yes... "Games Don't Always Need To Be Fun" you can create sense of fear in FPS war games. ¿How? Just like in real life i shoot you... YOU GET HURT BAD! ¿How in the fnck in real life somebody manage to put 3 bullets on you and you manage to go martydome or in last stand? ¿How in the hell you run a long distant and then your hard breathing don't have an effect on your aiming?
I hope that everybody who love FPS War Games buy or rent a copy of ARMA 2 and Operation Flashpoint Dragon Rising and realize how diferent and so NEXT GEN in gaming those games are. I know they are hardcore games but... dammit they are not for the nintendo wii and i am not a kid.
Bravo, Gamer
I think the closest comparison, again, is to film/DVD. If you see a film, it can be of anything. Literally, any type from blown-out hilarity in comedies to thought-provoking social commentaries, to a biopic, a watch, rinse and forget movie, animations - or any mix of all, or none...
GAMES, though, have to sell. Is anything else acceptable? Retail (where a large, diverse number of people will naturally encounter the product) releases aren't usually budgeted for on a shoestring. They need to reimburse their development and production costs. In comparison, a video camera can be obtained and wielded by almost anyone, and some outcome produced with inexpensive editing tools, to fulfill their vision.
An easily digestable action title game, with a recognised brand, is probably going to see a high return.
What regularly seems to happen, with widely distributed games that set out specifically to go against the mould, to layout some agenda, is that the fun, enjoyment, gets compressed out of the thing, or the game itself is lacking, as too much effort has been expended on getting the point across, and the gameplay is flimsy, or crudely simple. At which point, people just defeat the purpose stone-dead, by dismissing the game, no longer playing it, and never seeing the full point the makers were trying to convey.
I think that games needn't always be about "fun", but they do need to retain their audience's interest and attention, whatever they otherwise intend to do, or say.