GO: "When you've got box office gold, or at least the gaming equivalent thereof, why mess with a good formula? That's essentially the approach that Creative Assembly took when designing Empire: Total War (E:TW), the thematic sequel to Shogun: Total War and Medieval: Total War. Like the previous games, E:TW is an engaging blend of turn-based Civilization-style empire growth and micromanagement along with RTS combat resolution. If my review said nothing more than "it's like the previous titles, only set in colonial times and with naval RTS combat now included" and if you had played the previous titles, you'd have an excellent idea what you're in for, and I could go back to playing it instead of writing about playing it. Alas, my job it to write about it and your job is to hang on my every word."