Top
10°

GRIN's Andersson: 'Far less risky' for startups to license engines

Talking to Gamasutra as part of an feature on choosing a game engine, GRIN's director Ulf Andersson (Bionic Commando) has recommended startups to license a game engine, despite the fact his own studio created their own.

The Stockholm, Sweden-based developer has been using a homegrown game engine for GRIN's games since 1997.

"We've never even considered using somebody else's engine, never," he proclaims, "and that's because we have a very flexible platform that we can create anything with and not be one step behind because someone else decided what's going to be in the engine or not."

Read Full Story >>
gamasutra.com
The story is too old to be commented.