Choosing The Game Engine That Can

Selecting a game engine used to be a snap when there was only a handful from which to choose.

But today, developers have a plethora of possibilities -- from rolling their own to licensing an engine originally built for a specific game (like the Unreal Engine) to licensing a generic engine (like Emergent's Gamebryo).

To add to the confusion, says San Francisco-based independent games consultant Mark DeLoura, during the past few months the number of game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of.

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