Toronto Thumbs writes: "Although they are hard to come by, particularly in Canada where they are an EB Games/GameStop exclusive, Mad Catz has released new controllers that were design with Street Fighter IV in mind. They come in three flavours: The Mad Catz FightPad is more like a traditional handheld controller but with a six-button layout on its face (Like the Sega Saturn controller). It also has no analogue sticks – all movement is controlled with the D-pad. The Mad Catz Arcade FightStick is a Japanese-style arcade controller featuring a curved eight-button layout. Lastly, we have the Tournament Edition FightStick, which offers up a bigger surface area than the Arcade FightStick and has legit arcade-grade buttons and joystick manufactured by the renowned Sanwa-Denshi (who are known for their superb quality arcade parts). All these controllers are adorned with great Street Fighter IV artwork, with the FightPads coming in various varieties, each showcasing the art of a different fighter.
We were able to get our hands on both the FightPad and the FightStick for the purposes of this review, but were unfortunately unable to track down the elusive Tournament Edition FightStick. We can only assume for the purposes of our following experiment that the TE FightStick would be all of our wildest dreams come true..."
The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.
The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.