CVG: Devil's Advocate

Over the last 15 years, the mainstream of gaming has shifted from highly-prescribed, two dimensional trips from A-to-B into sprawling 3D cities - whole worlds! - where the player finds their own way. The public reaction? You can hardly hear the demented applause for the over-excited gasps. But let's be honest: open worlds are a big backwards stumble. They're not progress. They're not even what you really want.

Consider the backlash against GTA IV. Despite a rapturous original reception, popular opinion now holds that it's too po-faced, too serious and too lacking in easy-access unrealism to be fun.

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