This technical podcast features the first lecture presented from this year's Game Developers Conference, with Mark Cerny (Jak and Daxter, Ratchet and Clank, Resistance: Fall Of Man), SCE/Naughty Dog's Jon Olick, and SCE lead graphics engineer Vince Diesi presenting PlayStation Edge, the advanced graphics toolkit for PlayStation 3 development announced and distributed at this year's conference.
Intended to give programmers creating PlayStation 3 content some background and necessary information on the toolset, GDC described the session like so:
"Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation® Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than an overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the tuning of first party titles, will also be presented."