Pity Sega, and pity the Creative Assembly, whose game Sega published: Stormrise can't catch a break.
Central to controversy is a method of unit-selection the developer, the Creative Assembly, dubs "Whip-Select." The Creative Assembly emphasizes discrete relations of one unit to another, rather than a unit to geographic locations.
Stormrise confounds face value. What is strategic is speculative, and what is tactical is perceptive -- those are sharp distinctions. Stormrise isn't really RTS. Many reviewers seem to have missed this.
Where is the war game standard? It resides with Halo Wars. That one is imperfect at the same time it is a lot of fun -- but so is Stormrise.
Reviewer: Michael Ubaldi