2404 writes: "Real time strategy is a special genre in computer games, in that no game has really dominated in years. Role playing games have Oblivion, for example; massively multiplayer online games have World of Warcraft, of course; first person shooters have Call of Duty; but nothing has been the RTS since StarCraft hit the market over a decade ago. So, the opportunity is ripe for someone to take this long abandoned crown, and developers Relic Entertainment decided the best bet for doing so is making a game (technically a sequel) around the Warhammer 40,000 tabletop game."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
"This week when I was scrolling through my Steam library for a game to play I was stumped, until I found a mod which brought fresh air to an old classic. The game was the legendary Dawn of War series by Relic. The Dawn of War expansions; Winter Assault, Dark Crusade and Soulstorm along with other stand-alone titles like Warhammer 40,000: Space Marine, give the universe the justice it rightly deserved."
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