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Gamervision Review: Warhammer 40,000: Dawn of War II

When it comes to real-time strategy, a few different companies are brought up as truly enhancing the genre. Westwood Studios's Command & Conquer defined modern real-time strategy, Creative Assembly's Total War series saw the number of units on a typical battlefield increase from 100 to 10000, Blizzard's Starcraft introduced the world to the idea of truly competitive RTS gaming, and Relic's Company of Heroes brought cover mechanics to the genre. With the release of Warhammer 40,000: Dawn of War II, Relic has again challenged traditional real-time strategy values, and has created another game that will go down in the annals of RTS history as a game changing release.

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