Modern-Gamer writes:Casual games are all the rage. These innovative, forward thinking games have taken the industry by storm. Yet some companies just keep trying to get it right while others just keep pushing the envelope. Now with the release of Flock Capcom is introducing the world to a new IP and a new style of puzzle gameplay. However, is the idea of bringing a new game into a crowded market a huge mistake or could it be exactly what Capcom needs to hit it big in the casual market?
VGChartz's Lee Mehr: "It's fitting that Flock wants to treat players like its plethora of creatures: softly wooing you to stay as long as you wish. Sure, it still utilizes basic design principles: the wonder of what's hiding beneath the clouds, frilly cosmetics to alter your style, and an engaging collect-a-thon system wedded to the main objective; however, you never feel confined by them. That description may seem too abstract and imperceptible in writing, but that warmth within its design is immediately felt with a controller in hand. Sometimes that relaxed vibe could've been more substantive in its quest structure, but leaning too far would've diminished its unique identity. For whatever creative or technical missteps, virtually anyone who Flock Tuahs Richard Hogg & Hollow Ponds' latest is sure to enjoy it."
Flock is the latest game from Hollow Ponds and Richard Hogg. Nurture and guide your own flock of adorable flying creatures.
Review - Consider Flock like the finest of fine wines: enjoyed best with a group of friends having a chat, taken at your own pace, not rushed