The Escapist writes: "After a few hours with The Dishwasher, it becomes apparent that it's less an indie title and more a hardcore beat 'em up in a shabby disguise. That's both a compliment and a complaint: creator James Silva has proven that he can succeed in the game industry, but probably not by himself. While most indie designers limit themselves to only a handful of game mechanics and use the extra time to polish each one to perfection, Silva threw a bunch of ideas at a wall and hoped some of them would stick. Unfortunately, that makes for a frustratingly inconsistent experience.
OX writes: "With certain achievements, game developers indulge in some crafty in-jokery that you'll only get with a bit of insider knowledge, leaving those not in the know utterly baffled as to what they've just unlocked and why. Join us for seven achievements and trophies that really need some explaining."
Console Monster writes: "Today I had the opportunity to sit down with James Silva and Michelle Juett Silva, the folks behind the Dishwasher and Charlie Murder games. They took a bit of time to answer some questions about their latest title 'Salt and Sanctuary' and give some insight on the development process over at SkaStudios."
The earliest generations of video gamers have now grown into the people who create all forms of entertainment. Among them is Schenectady, New York resident Michelle Juett Silva. As one-half of the married couple behind indie video game developer Ska Studios, she has turned a lifelong love of video gaming into a storied industry career.