x360a writes: "It is time for another of those straightforward games based on a film, based on a comic book, based on a dream – or something like that. It may be a little less complicated to say that the events in Wanted: Weapons of Fate take place a few hours after what happened in the film, so go see that first. Once you are done with that (of which you may only recall Angelina Jolie's posterior with any fondness) then you may have more of a clue as to what is going on. Suffice it to say that movie tie-ins never seem to work out very well and this game may well rely on the fact it is a sequel of sorts to escape such a stigma. Still we all know that hitmen are cool, so maybe if they throw in some ninjas we would be set for total greatness (sadly there are no ninjas – or maybe they were just too well hidden for me to spot).
Random introduction aside, Wanted: Weapons of Fate was developed by GRIN and published by the lovely Warner Bros. as a follow up to the successful movie based on Mark Millar's graphic novel..."
Hardcore Gamer: Despite the fact that hundreds of games release every year, the vast majority tend to go ignored by the gaming populace at large. Whether this is a failing of marketing, critical drubbing or just not living up to the expansive heights that we as gamers crave, the bargain bins are littered with titles that go unnoticed or maligned. With Lowered Expectations, we scrape the craggy underbelly of releases gone by to see if a change of perspective can reveal something worthwhile.
I played this game when it released on 360 and I actually enjoyed it. The game was super short but it was really cool bending the bullets and all that. I was thinking of picking it up for PS3 so I can get the Platinum trophy. I am sure the game is super cheap now.
Everyone has a favorite game mechanic, the one that makes a game stand out, shine and earn the crown of our hearts. Alexander of Gamer Assault Weekly takes a look into some of the best mechanics in games.
These are all pretty solid mechanics, but originals like rocket jumping and jump dodging from Unreal Tournament.
One of my favorites was in Legend of Zelda: A Link Between Worlds. The way Link was able to traverse the map by shifting into the wall was fun, and challenging in some spots.
UM writes: I get really pissed off when I throw down good money on a new game, and it ends up being less than eight hours long. If your game is eight hours, and it is decent, you get a pass. If your game is UNDER eight hours, it better blow my mind from the first frame to the last, or I will make an evil face, hiss at it, and bring it back (for full refund) to Gamestop. That is the curse of short games. I make sure they get NONE Of my money. Don’t get me wrong, if I buy a used game and it is short, that is not as big of a deal. 20 bucks for six hours is not a horrible exchange rate.
But if I forked over sixty (very hard earned) dollars, the game I am playing better be an 8-10 hour experience or more, or else we are going to have some issues. Now that I laid down those perimeters, here are six games that I felt were WAY too short to garner the sixty dollar price tag. Also, Portal is not on the list because Portal’s damn near perfection and replayability have it in a category all by itself.
Mirrors Edge... was not short. If it was, then you didn't get the full experience. You should have beaten the single player, then 5 starred all of the challenges. Otherwise, you only got half of the experience.
I think there needs to be a new pricing point for games below a certain amount in hours of game-time.
E.G. A game which has 4-hours or below story mode should be cheaper then a game which has like 8-12 hours for the current price of a game.
I agree with this article, can't talk about the specific games that I have not played but with the concept that there is nothing as annoying as short games priced as full length games.
Jericho was a very short game. Took me around 6 hours on hard difficulty. Don't get me wrong though, I enjoyed it very much, I love the Clive barker stuff.