Jun Takeuchi, the producer of Resident Evil 5, recently made a statement regarding the Sixaxis in the PS3 controller. With all due respect to Mr. Takeuchi, he has been proven incorrect by the developers at Guerilla Games.
Wow,a game is now a living thing!1???!? DESTROY YOUR POKEMON COPIES!!!!!!!!!
Sixaxis is great when implemented correctly. It was overused in Lair but in games like Resistance (tilt to view MP map, shake of chimera and extinguish fire) and KZ2 (turning knobs and keeping the sniper steady) it's great! I remember when GG developer was asked if KZ2 would use the sixaxis he said: "Yes, but we have to use it in a way that makes sense." As long as developers don't overuse it and don't use it in weird places, it's a welcomed feature.
WE WANT WII FIT LIKE GAME FOR THE PS3. COME ON SONY LETS DO IT.
@Face Palm Agree, but I must say that what Liar only needed from that patch was actually the d-pad controls for 180 degrees (down) turns and dashing-forward (up) When the patch came I was in the middle of the SP and I didn't use the analog controls to fly as they felt weird on the other hand I noticed that the experience was improved by those 2 moves now also avaiable via de D-pad. Sixaxis works fine in Liar with the d-pad for complex moves...the problem was that Liar came to early and people was trying to use the sixaxis like the Wii-mote (shaking it into the air or playing laying on the couch) without even bothering reading the manual when they show you the basic position the controller should always have when playing
I would go so far to say that the majority of the internet gaming press agree, the sixaxis is sub par for FPS games. Obviously GG has a vested interest in saying otherwise though.
It should be a cert requirement that tilt control can be turned off in every game. I don't like Sixaxis and I'm not the only one who thinks that way. But I don't want to deprive others of the fun if they like it. Disagree with me if you think sixaxis should be removed from every game.
go run outside fat ass!!!
Overall, I find the sixaxis unnecessary, with the exception of Flower and Flow and a small handful of other games. That Game Company seems to have made it their mission to show other devs the proper way to use the sixaxis and I applaud them for it. And MGS4 - I loved disengaging my camo in the middle of a cutscene with a simple shake of the controller. Very cool. Also loved it in Heavenly Sword. Twing-twang - despite sounding like something two naughty lesbians would do - was a lot of fun. But in regards to KZ, I hated having to rotate the controller to open cranks - just felt tacked on. I guess the sniping was okay; at least it didn't detract from my experience - whatever that experience was. I'm still not sure. But if you're saying that KZ, a game with very minimal use of the sixaxis, is the pinnacle example of the feature, then what does that say about how necessary or useful the feature is?
so funny teh Capcom nooberz. next they are gonna claim that in order 4 all console games 2 look good, They require a partial install on teh hdd. LOL. uncharted and killzone2 blow re5 out of the water. SONY: CAN YOU PLEASE MAKE US A EXCLUSIVE "HORROR/THRILLER"? Show these noobz what the hardware can do
i remember when he said that too XD. he probably didn't take his time with the sixaxis, GG had years to fiddle with it. but.. i dont see how its wasn't possible in his eyes because if you look at other games that implement sixaxis, it seems pretty sensitive.
I definitely agree, sometimes it seems like it is too sensitive.
Yea, but hey that's what sensitive options are for. Some developers just forgets to add it in.
SIXAXIS are sensitive enought, just add the option, and put a *sensitive bar* where u can select how sensitive u want the SIXAXIS to work and it will really work, like Warhawk ;)
and like motorstorm and alot of games. it has the potential to be used for almost anything.
No. RE5 is an incredible game. You should play it.
I'm with Leon(still a douche bag). I played it over friends house and now getting it for 360. A great game all around.
KZ2 is a good game, but best shooter of all time is pushing it. There are plenty of great shooters that scored higher on average. Get over it and just enjoy playing it. And yes, Leon is right. RE5 is an amazing game as well. In fact, I've really never had as much ambition to replay a game as I did with RE5. All the unlockables and extra content make it a worthy game. Heck, The Mercs is a game all by itself.
and i respect that. but i loved RE5. and i agree, i think KZ2 is the best fps to date, its 100% my style of shooting, the cover system the intence action and explosions every where with all the debris. F*** ranking and scores, they dont mean s*** to me. >: /
Well his opinion means nothing when he's sitting there bashing RE5.
i love using the sixaxis controls in lair on ps3 . the controls in that game are excellent and better imo than using the anolog stcks. ps. the talon stands for talented
yea i agree, i love using the sixaxis for almost anything. some people dont like it. i personally love it, HS uses it in the most EPIC way IMO. but some people will just never get the hang of it, hence they hate it. and people like me and you know how to use it the first time u pick up the controller.
Agreed fully. I will never forget shooting arrows in heavenly sword with the sixaxis! Perhaps my BEST EXPERIENCE with it ever! Now where is Heavenly Sword 2!!!
I think that Flower really uses it well too. It's not like it's a complicated game or anything, but it works and it feels natural.
more people would not had such a hard time using the six axis controls. The flight mechanics are very similar with Lair being just a little more advanced. And since Flower does not have a fast paced and hectic storyline, players can relax and get used to or even enjoy the wonders of six axis control. The problem with Lair was that it didn't have a deep tutorial section to really get players used to six axis. After just a 2 min flight, your expected to fly into combat where the enemy is coming at you by land, air, and sea. Under such circumstances, it's easy for players to get overwhelmed. I just got Lair this past week and I must admit that I wish I hadn't waited so long. The game looks great, plays great, and creates a world that I'd like to spend a lot more time in. Lair needs a sequel to really do the IP justice. I'd also like to see more games using it six axis... ohh that reminds me, super rub a dub is fun too (just can't get that music out of my head).
Call it a gimmick... call it a useless addition to any game... call it whatever the fnck u want actually... All I know is that I enjoy the way the sixaxis is utilized in games on the PS3...even if it's just turning a knob on KZ2, controlling a tornado in Ratchet, guiding arrows and thrown objects in HS, riding helis/boats/motorcycles in GTA... It makes it all the more enjoyable for me... Hell, the sniper rifle in KZ2 is great, I love aiming with the Sixaxis, it's so much better than using the analog. The ppl that put down the sixaxis dont realize that it's something EXTRA. Something that the 360 doesnt have, but it also doesnt NEED. I bet its nice for a developer though, while creating a game for the ps3 they can think ... "hmm...how can I utilize the Sixaxis controls..." and BAM, one day everyone's gonna realize...hey, maybe there IS something to it...
I use it on warhawk.
It's like dream game.
yea i hope they keep innovating on top of what they already have. i would like to see anothwer game done like heavenly sword sixaxis, (like ive been saying) i though it was EPIC as f***! im glad sony included the sixaxis into the ps3 controller, its really next gen material.
It felt unnatural to me. I turned it off and started chucking people and hats with more precision, it could just be personal prefference, but it felt about as natural as the qte's in RE5.
and personally I think its under utilized esp in multiplat games (obviously) Dead Space had some great opurtunities to employ a "shake your controller" which would have worked much better than the "press a button really fast" that they went with
No, tilt is not innovation. Not even close. I have no clue what could possess someone to call a tilt-sensitive controller innovation. It's a gimmick and every implementation so far has been a gimmick. The sooner we get over that, the sooner we can get back to pushing companies to make things that are ACTUALLY innovative.
I wasn't even aware of the option to use motion control to aim the sniper rifle. It might have helped.
oh it really does help man. it says "keep controller still for steady aiming" so if you move the controller the scope shakes, BUT its where you can move it and everything is on point so you can actually aim with it and its even more precise than using the joysticks. its really cool.
I wish there was an option in KZ2 that would let you use a sixaxis aim assist on all weapons when you aim, just like the sniper. That would be awesome! I also really liked the sixaxis switches, and wish there where more of 'em.
yea the sixaxis is underrated, i think heavenly sword uses it the best and most epic in my opinion. any flying game? SIXAXIS they really should use it more in games though, they use it alot but not enough. MLB08 the show was used pretty well. and simple things like shaking the controller in resistance is exceptional. i like steering with it in motorstorm too : P
tell a very different story. yeah yeah its multiplat blablabla. gaming is a business and nothing else than cold hard figures count, not opinions. so therefore its RE5 which wipes its arse with kz2. NOOB!
yea, I never thought that stopping to shoot and crap AI wipes the floor with KZ2, i somehow believe that...
"gaming is a business and nothing else than cold hard figures count, not opinions" cold hard figures like wii fit sales? BWAAAA HA HA HA HA! what a piece o douche you are dude, you're a good bot!
Every time Sixaxis is being used, they call it "gimmicky, tacked on". However, I find it immersive. I really liked Killzone's c4 placement in single player and valve turning. It feels very immersive, if people can open their minds to the idea. I'm sad that they said they'll be removing it from uncharted (I didn't like the grenade throwing, but I loved the log balancing, and wished they used it for lever / valve turning)
I hate whenever reviews say "takced on" simply b/c the game uses the sixaxis... like oh, motion control, this MUST have beeen tacked on after as a gimmick and not the what the developers always planned on doing. I hate when games actually get docked points for using it b/c i love it! BUT thats why uncharted got rid of it I believe, which I'm also upsett about.
"I'm sad that they said they'll be removing it from uncharted (I didn't like the grenade throwing, but I loved the log balancing, and wished they used it for lever / valve turning)" I'm actually the opposite! I liked it for grenade throwing but hated the log balancing... Different tastes and all that. The log balancing just seemed pointless to me and it didn't add to the game, imo.
sixaxis in flower was the best
PS3 uses the 360 as a fireplace during the winter
The PS3 has to find a way to get warm even if it means getting some heat from the 360 continues uses.
Congrats on being completely off-topic. This article has nothing to do with the 360, why would you even talk about it? Maybe this is why you lost a bubble? It's people like you that give PS3 owners a bad rep. Grow up and if you want to post something relevant, then do so. At least just stay on topic.
I never thought the problem was that it isn't sesnsitive enough, but the fact if you turn it around too much on a certain angle it will switch around on itself and you will see yourself either flipping around the other way or not moving - but once you have learned those "axis" it works on, it works great. Since killzone 2 has a more realisitic sniper where you have to take into consideration the distance of your target - if i see someone running across the map, i'll get my sniper onto him then flick the sixaxis so my scope is infront of him then press fire at the exact moment i do that and i will most of the time get a kill due. Basically, judge where the player is going to go and use the sixaxis to flick it into that posistion quickly.
Jun Takeuchi complain about ps3 sensitive control why because he couldn't implement it in re5 it will make it stand out more then the 360 versions.
all devs better get on the gravy train that Nintendo innovated. Look at how the Wii is selling games like gangbusters.
hope not. How a game like Ninja Gaiden or God of War, even Uncharted would play in a motion control setting? I really think if Sony does the motion thing, they will do it like the PS brand has always done their business, which is why i trust the hardcore gaming will not go away as long as the PS brand (the pioneer in gaming with the PS1) is around. Not a big fan of current motion controls
what a horribly useless article...
I love using th e SIXAXIS for sniping. It just feel alot more rewarding when I blow out someones brains.
shut up you little sissy i dont care what you have to say and 'patchstation3' you just bashed your own system
Little Sissy, haha, did you really call me a sissy? I think the last time someone used that as an insult was when AC Slater called Zack Morris a Sissy in 1991. This coming from the tool who with the name "Ulitmate_Revenge", I guess because the regular revenge isn't good enough? I can picture you perfect, you're like every other tool who loves cars. With your pathetic car avatar when you probably drive a 1995 honda civic with one of those ghetto trash exhausts and tinted windows, which make you really cool, I promise. I bet you park your car in fast food / gas station parking lots and go 40 miles an hour for 20 feet to attempt to look "cool" when leaving a shopping plaza. Truth is, nobody cares what you have to say, that's why you lost a bubble. You're attempt at a joke wasn't funny and now your just bitter. Grow up and get your G.E.D, I think Wal Mart is hiring.
I think the best use of the sixaxis was Lair.....LOL LOL LOL
What a misleading title. I thought it implied the ruining of a company.
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