The Escapist writes:
"The initial results of XNA, the Xbox Live project designed to open up a platform of millions to the industrious creators of content, are in. They are not impressive. Low conversion, poor sales figures, minimal exposure and an overall spreadsheet that seems appropriately dismal in this modern economic environment are the hallmark of a project that seems to have been ambitiously naïve at best.
I suspect, tragically, that the conclusions people will draw on the XNA efforts will be all wrong. I fear that this will be touted as the empirical evidence that indie titles and mainstream audiences shall be forever immiscible. I suggest on the other hand that while the many developers involved in XNA did a lot of very hard work, they didn't necessarily always do the right kind."