[OC]ModShop writes: "After a nearly four year wait, two expansion packs, a change of publishers, and a title change, the follow up to our 2005 Game of the Year award winner F.E.A.R. is finally here. After successfully obtaining the rights to the name F.E.A.R., the new sequel is called F.E.A.R. 2: Project Origin instead of the planned Project Origin. Regardless of what it is called, developer Monolith Productions and Publisher Warner Brothers Interactive Entertainment have unleashed one of the best 3D shooters and action games ever made."
Save up to 85% on Black Mirror, Alone in the Dark, Amnesia, and other games
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.