Game Informer: Appetite for Destruction: The Red Faction: Guerilla Interview

When Volition's Red Faction debuted nearly eight years ago, its environments were a revelation. Players could change the world (and level geometry) with their weapons, knocking holes in walls and blasting through cover. It was impressive for its time, but as other games expanded on that level of interactivity it was clear that the series needed to make some bold advances if it wanted to keep pace. With Red Faction: Guerilla, the third installment in the series, it seems as though Volition has done just that.

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