20°

TouchArcade Review: iCombat

iPhone and iPod touch gamers now have a chance to get in on this particular sort of fun with iCombat [App Store] from Web Scouts. iCombat, while surely inpired by Atari's classic Combat, would be much more accurately described as an iPhone take on Tanks!.

iCombat places the player in a tiny tank battle set among barriers of wooden blocks and cloth textured backgrounds. War is waged using the tank's cannon as well as various items that can be picked up along the way, such as grenades, homing missles, land mines, and shields. The tank's shells ricochet off walls and barriers, which adds an element of strategy (bounce a shot around a corner) as well as danger (don't blow yourself up!).

Read Full Story >>
toucharcade.com
60°

Jujutsu Kaisen game publisher announces a cheeky new card-collector RPG

Trickcal: Chibi Go is an adorable new character-collecting game from BiliBili Games, with plenty of cute and squishy faces to chill with.

Read Full Story >>
pockettactics.com
100°

Call of Duty Warzone Mobile to Lose Support After Only a Year

Activision is halting updates for Call of Duty: Warzone Mobile. The game will be removed from app stores May 19, just a year after launch.

Read Full Story >>
powerupgaming.co.uk
TheColbertinator17d ago (Edited 17d ago )

Another junker for the bin. Keep those live service games placed on a conveyor belt leading down an incinerator.

Profchaos17d ago (Edited 17d ago )

Has it really only been a year I think my region got early access cause I swear I had it long before that but that I played more than 1 game just to try it can't stand mobile games but cod mobile was about the most I could tolerate with a gamepad.

Oh well so long cod mobile hello cod on switch 2

Amplitude17d ago

CoD Mobile isn’t going anywhere - just Warzone.

150°

Monster Hunter Outlanders Requires Devs to Clock 500+ Hours in MH World

MHHQ - Tencent requires Monster Hunter Outlanders mobile game devs to play World for 500 hours, a job listing claimed.

Read Full Story >>
monsterhunterhq.com
Christopher21d ago

~25% of annual hours worked for a full-time employee, not including overtime. Doesn't seem unreasonable and kind of expected, IMHO.