Naughty Dog explains how they push the PS3 harder with Uncharted 2

"After we shipped Uncharted: Drake's Fortune we gave our programmers some time to freely explore any aspect of our engine or the hardware that they were interested in," Wells revealed. "We've been able to squeeze out a lot more of the power out of the Playstation 3, by optimizing our SPU code and parceling out more jobs to the SPUs in general."

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Shadow Flare3792d ago

SPU's are really helpful for ps3 developers because they can specialise in carrying out specific tasks handed to them. A little like how microsoft handed aaron greenberg the specific task of looking like a douchebag and talking bs

xabmol3792d ago

Maybe it's just cuz I'm high right now, but that's fu*kin hilarious!

Have a bubble.

Lifendz3792d ago

Cant' wait for Uncharted 2.

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Cock4Gamers3792d ago

@ feline pornagrapher
how the hell is the larabee a poor man's cell. True, it is very much like the cell, however, it beats the cell in the only thing that makes it [the cell] so desirable...parallel processing. The larabee, if it lives up to its potential, will be far better for graphics processing than the cell. Also, why would Intel be trying to play catch up to sony/ibm/toshiba when they have the highest performing processors in existence that consumers can buy(note CONSUMERS not people in a lab trying to craft supercomputers). The only thing the cell can beat a recent intel processor in is floating point numbers. The intel processors will beat the cell in other areas that are much more intricate; in physics processing, a.i. processing, and giving information to a gpu that is probably close to 5x as powerful as the rsx found in a ps3.
pc/intel/recent nvidia or ati graphics>>>>>&g t;>>>>>>>& gt;>>>>>>> >>ps3/sony/ibm/toshiba/ce ll/rsx

UltraNova3792d ago (Edited 3792d ago )

Although your statement holds some water when it comes to larrabee's floating point vs the ps3's cell it is however fundamentally wrong and misplaced. Why? because you are comparing a 4 year old chip (ps3's cell was conceived and produced 4 years ago)with larrabbe which if I am not mistaken is not even in production yet..

What do you think that a 4 year old computer chip would compete with a present one or worse in this case a future one?

My point is Sony, Toshiba and IBM will not sit with their hands crossed watching Intel do their thing. They will bring the next version of the CELL out in time to compete with Intel.

There is no thing as a free ride or monopoly from now on mate.

"The intel processors will beat the cell in other areas that are much more intricate; in physics processing, a.i. processing, and giving information to a gpu that is probably close to 5x as powerful as the rsx found in a ps3."

And by saying stuff like this further proves my statement. Pure wishful thinking and speculation.

The truth of the matter is Sony and the rest already have a proven and working parallel processing behemoth the CELL and its just its 1st iteration. They would be damned fools to let a newcomer take the cake from their hands..

"Finally, although it hasn’t met with the success some were expecting, the Cell is still built into more than 20 million PlayStation 3s, and lot of programmers who have been working very hard at developing applications for this platform for three years now have undeniable expertise in how to get the most out of it. For the time being, Larrabee only exists on paper, and even once it becomes available, few programmers are likely to have the courage to learn coding on it. (see ps3 programming moaning). Most will simply use the APIs (OpenGL/Direct3D for 3D and OpenCL/Compute Shader for GPGPU)."

But based on Intel's past they have their way into market penetration. This time will be different it will not be only on the hands of the consumers it will be on the hands of programmers as well.

Time will tell, back to Killzone now!

All-33792d ago

Riiiiiiight... unlike this from Sony -->

If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the "kids" market that they've always engaged, there isn't much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. - Director of hardware marketing for the Sony's American division, John Koller.



It seems like many people that played Uncharted are getting the actual gameplay graphics with the in-game cutscenes... the two are hardly equal quality and the in-game graphics aren't all-0-that. I've played through the game twice. Before and AFTER trophy support was added.

At least.. with a higher polygon count... Uncharted 2 might have... for example - decent abandoned vehicle models, and a greater variety of them - IF <-- they are going to be scattered throughout the game, as they were in the first game.

DaTruth3791d ago (Edited 3791d ago )

The cutscenes are all in-engine, so they are exactly the same graphics as the gameplay graphics and had you actually played Uncharted, you would have known that!

You know how many times I tried to skip a cutscene and it was in the game so it wasn't actually a cutscene and therefore had no skip option, but you can't tell the difference.

Proxy3791d ago

Great PS3 games developed and tested on Intel toting PC's.

ZuperAmazingCooKie3791d ago

"Ahh yes, the mighty KZ2, Uncharted 2, and GoW3.
Great PS3 games developed and tested on Intel toting PC's. "

Just No.

meepmoopmeep3791d ago

Uncharted 2 is without a doubt my most anticipated title of 2009

+ Show (11) more repliesLast reply 3791d ago
jay23792d ago

Who cares, this site considers reviews for games that came out a month before the review was posted ok, this is only a few days.

Johnny Rotten3792d ago (Edited 3792d ago )

SPU's remind me of a big brother who does your homework for ya!

mirroredderorrim3792d ago

SPUs remind me of monkeys building monuments. :B

Hellsvacancy3792d ago

I hav complete faith in there work - much lookin 4ward 2 Uncharted 2