At first it seemed like the beginning of a beautiful relationship. Microsoft, for a small fee, provided independent developers with the XNA framework tools and had set up small competitions on who could create the best game. Slightly over four months ago it appeared Microsoft was prepared to fully commit to supporting an independent community with the Xbox Live launch of Community Games. This new service allowed those who created games with the XNA framework to publish their games on Live and make money off of their creations. It was a time of hope and possibilities for the future of the service.