The chaos of GDC created a number of unique interview scenarios. Webzen grabbed top billing when we fled a rainstorm and did an interview on Huxley in a crowded Starbucks while uncut gameplay videos streamed on a laptop. Huxley is an upcoming Unreal-powered MMOFPS from the Korean publisher that promises fragging fun in a persistent post-apocalyptic world.
Circumstance meant that I could not see it live, but the videos I saw were clearly not the polished trailers typically found on YouTube. There were bugs, there were missing textures and there were mistakes. This was raw gameplay in a recent build, uncut, as indicative of the game's progress as any of the dozens of developer controlled demos shown that week.
So how did it look? The art looked polished as it always has and reassured me that a game with that kind of visual depth can work. Webzen promises PvP maps that range from 1v1 to 100v100. The gameplay itself is the usual map-based FPS fare with an MMO twist, as one would expect.
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