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The brighter side of XNA sales

Joystiq brought you a lot of doom and gloom on the day that XNA Community Sales numbers were initially released, but some more positive accounts have arrived in their inbox, and they thought they'd share them. For instance, they got a note from Zoomaroom developer Four Bros., which said that its game had nabbed 4,700 trial downloads and around 400 purchases, good for a 8.46% conversion rate.

Adam Holmes, the man behind Ocean Scenes, was pleased with his 2629 sales, though they came from around 48,000 trials. And, finally, there was Blue Rose Games of Dr. Popper fame, which wrote it sold 2,200 copies of its game at a 12 percent conversation rate, and that it was "happy" with how the game had done.

Things are looking up for some of you out there, and Joystiq is glad to hear it. Of course, it looks like there are still plenty of ways to improve Microsoft's service and pave the way to those XNA riches.

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Play Xbox Live Community Games on the web

There is a new website Silver Arcade, where you can play XBLCG on the web. Dr Popper is the first game on the service with more to follow.

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xboxhornet.wordpress.com
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Ocean Scenes developer gives inside look into XNA platform

Joystiq heard from a number of XNA Community Games developers since the publication of GamerBytes' in-depth look at XNA sales statistics. While these indie devs have all provided some interesting insight into the infantile platform, they were curious to hear what a more casual member of the Creators Club thought about the service.

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KingKionic 5479d ago (Edited 5479d ago )

well i like at the end when he said "these are first gen titles" "dont give up on community games" hes right as can be.

Dr. Popper (XNA) Developer Interview

Interview with XNA Community Game developer Bill Reiss from Blue Rose Games about Dr. Popper. Dr. Popper was in the top ten XNA Community Games played last week on Xbox Live.

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xblaratings.com
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