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Operation Flashpoint 2: IGN Hands-On

IGN writes - "Flashpoint is as close to war as you'd want to get. It's a game that will make you feel the fear of going to battle". So begins our introduction to the first proper hands-on with Operation Flashpoint: Dragon Rising, the long-awaited follow-up to one of the most realistic first-person shooters ever released. It's certainly a bold statement – is it really possible to feel proper fear when playing a videogame? – but one that should help assuage fan concern following the Flashpoint series' move from Bohemia to Codemasters' internal studio.

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uk.xbox360.ign.com
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Lord Shuhei Yoshida3489d ago

When all is said and done this year,PS3 will have the best FPS games,TPS games,RPG games and well the best of everything.3FIXME will have the highest failure rate yet,the most exclusive flops,and the largest amounts of annoying racist children in their pitiful online network.

I apologize to the xbots for not having the oppotunity to play the Playstation 3 and its collection of the best HD games this generation.

IQUITN4G3489d ago

Maturity at it's finest

IQUITN4G3489d ago (Edited 3489d ago )

First one was excellent but just so that frustration doesn't set in, learning the disciplines of this non arcade shoot you dead with one shot like gameplay, is quite important - just a tiny bit frustrating for some i'd imagine

I already get my kicks from Halo3 but this is a lovely contrast to that more immediate experience

This looks very satisfying

JeffGUNZ3489d ago

This game looks amazing, I can't wait for the summer to get my hands on this one.

XLiveGamer3488d ago (Edited 3488d ago )

"Operation Flashpoint: Dragon Rising, the long-awaited follow-up to one of the most realistic first-person shooters ever released" It's certainly a bold statement – is it really possible to feel proper fear when playing a videogame?

-Well those are bold words in the face of those who proclaim Killzone 2 "the most realistic FPS experience" Even the 1st OFP AI its more realistic.

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"As a developer you set soldier X to react when something triggers Y, causing target A to pop out from cover and so on." The problem with this system, he suggests, is that - over time - players learn the rule sets of the game and can predict how the enemy will react. "In Operation Flashpoint: Dragon Rising there really is an artificial intelligence – it's not HAL and it doesn't learn, but it does make for an experience unlike anything you'd played before." Another bold statement, but one Lindop is keen to demonstrate by loading up one of the simpler missions in the game. Playing through a couple of times, he demonstrates how the player really is part of a living world that's forever changing depending on the choices they make.

-Whoooaaaaa!!! Killzone2 AI debunked! I told you. How sad :(

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Before moving off, Lindop explained that any kind of 'traditional' videogame approach to the scenario would result in certain death. Obviously, Dragon Rising is no Gears of War and is even far more strategic than other team-based shooters like Ghost Recon, so a frontal assault on an enemy position would result in a quick, bloody death. Instead you need to think like you're in the military: the enemy reacts to sight and sound so you'll have to move silently and slowly using cover where possible – rattle off a shot and everyone within earshot will be alerted, intensifying their patrols and sweeping the vast island in teams until they pin down your location.

-Well its like i told you all those FPS War "Generic" Games are just Hollywood Movie Style game that entertaint you for a few months but the game realism and Gameplay influenced by the AI in this game its going to grab your neck and keep you playing it for almost 5 years.