Games as a Service: Why I'm Skeptical of OnLive

Dale Beermann @ Gamasutra: "I won't lie. GDC has been a little slow this year. I think that's why everyone has been talking about the recently launched service OnLive.

OnLive allows you to run games on their servers which will be streamed through a set-top box to your TV (or computer). A controller hooks up to the box just like a console. There has been a lot of talk this week about digital distribution for games so this is right in line with one of the largest themes at the conference. But, there are a few problems I just don't understand.

First off, a bit of background. I studied high-end rendering in grad school. I had my own 16 machine cluster which I would interact with via my desktop. I wrote the code that compressed the simulation, streamed it over the network, and processed the user's interaction to be used by the simulation. You can even check out the movie. I also wrote up a white paper about graphics as a remote service which would have been my Ph.D. topic had I continued with it. That was a couple of years ago, but hopefully it will convince you that I'm not a complete idiot when it comes to this stuff."

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Capt CHAOS3586d ago

Sure for FPS etc., it's a no go. But for turn based RPGs, it may well prove very useful indeed and also for family games, QUIZs, Board games etc., it too might work very well.