Eurogamer: "When I first saw the game, tucked safely away behind the PR barrier at SEGA's Brentford offices, I was cautiously impressed. Wowed by the simplicity and effectiveness of the Whip Select, in particular, I was willing to accept that what I was watching could be a generational leap for the genre.
Whip Select seems like such a pure premise. Simply hold the right stick in any direction (or click and drag on PC) and a beam of light emanates from your current unit. Direct it to one of the icons representing a friendly unit and release, and the camera flicks instantly over, settling into a third-person perspective a few feet above them. It works. In a sense. As far as selecting units goes, it's functional. You can, as promised, flick instantly from one side of the map to the other, or rattle rapidly between engaged units and production nodes. I'll even concede that, also as promised, Whip Select does these things more quickly than a mouse and keyboard. Sadly, its functionality ends there."
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The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!
Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.
Mediocre score for a mediocre game.
wow. its that bad.