After spending the past week reading up on everything related to the new game platform OnLive, I've found myself in a interesting predicament. I've seen the videos and read the reviews, and like the feedback I'm hearing on the software. I'm hopeful this new service works because it would be great for gamers everywhere, and would especailly be great for me as a college student. There is just one thing I can't figure out.
Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.
I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.
The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.
Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!
WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it
Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Tune in on June 8th for this summer's PC Gaming Show, featuring exclusive trailers, new game announcements, and developer interviews from around the world. Hosted by Sean "Day[9]" Plott, Mica Burton, and Frankie Ward, the showcase will include 70+ of the most exciting games in development, all of which can be found on our Steam Wishlist.
Jesus christ really who approves hhg stories. They are all crap, I suspect that the people from hhg themselves approve their own stories.
Blueberries make me itch.
I dont think any dev talks about their own hardware because the consumer isn't supposed to worry about that, you're just supposed to trust they have enough to satisfy you and make it playable. It's like PSP remote play...you're not supposed to ask if the PSP can render PS3's graphics because that's not what remote play does. The PS3 takes care of everything and all the PSP does is show it on its screen and you can control it with the PSP buttons. All OnLive is doing is enabling you to play it with OnLive's own hardware and the only thing your PC needs to do is be able to show video and control what's on the video. As far as hardware recommendations, you're only supposed to be required to need a REALLY good internet connection if you want to make the game look decent on your screen
What hardware they have on their end is the least of the concerns. How they are compressing and how are they avoiding lag is the magic wand waving they are doing now. It doesn't really matter what system they have as long as it can play the game at an acceptable frame rate.
What I would be more interested is at what levels will the games be ran? Sure, it can run Crysis, but will I be able to play it at max graphical settings like a high end rig? Will graphics settings scale forward and back when more or less people get on the service? That's what I'm curious about.
I would hate to be playing games at uber low settings due to server strain.