During the Experimental Gameplay Sessions yesterday, developer Jenova Chen revealed several features that his team tried and then removed from the PS3 downloadable game "Flower."
* Timers, which they thought might help motivate the player
* Desert terrain, which would cost any players who flew over it some petals
* Spells, which were part of a system that allowed the player to gain improved flight abilities
* Orbs, into which players were going to deposit petals in order to unlock checkpoints