Ninja Theory's exotic NAO32 rendering method gets explained by one of the minds that developed it.
"information we need to represent the amount of light that passes through every pixel of our picture, so that we can capture a scene in all its color and luminance-range richness. Unfortunately, current low-cost display technologies (common LCDs, CRTs, etc..) can't properly display an HDR image, so we need to go through a process called 'tone mapping' to remap our image to an LDR (Low Dynamic Range) image in order to display it on a screen.
Tone mapping can also be used to simulate the way our eyes slowly adapt to different light conditions. In the end it means a better visual experience for gamers, although it will take time for the industry to get it right."
I have seen some early game play footage and it looks like it will be fun to play. But how will they work in the motion-sensing joystick. That is the question.
"NAO32 on Xenos would cost developers shading power relative to FP10, however, and they would lose the ability to use the eDRAM for blending as well. So at this time, I believe something like NAO32 makes more sense on RSX than on Xenos."
...Damn I knew for only 100$ more, PS3 is the THING...Blu-ray, Motion sensing, free basic online were just hardware and packages, but now its known that the software rendering techniques also go ways further than 360. Waiting for Next-Gen, when it starts in Nov.
what u talking about man,software rendering techniques also go ways further than 360,wake up man the 360 gpu is more powerfull than the rsx that much has been proved,the 360 is just as capable as the ps3,look man its me your talking to not some sony drone.they might believe ur mince but the rest of us know better.......
Stfu rsx is more powerful shut your fanboy mouth up.they have not proved nothing this, stop talking out of your ass.
NAO32 was built for RSX. So of course would work better for that than Xenos. Had it been built for Xenos the opposite would have been said.