G4TV writes: "Yesterday, six-time All-Star and likely future Hall of Famer Curt Schilling retired from baseball after 23 seasons via his blog. Today, he sat down with X-Play host and G4's Editor-In-Chief Adam Sessler at GDC and talked about his reasons for the timing of the announcement, which he jokingly referred to as a clever business decision to gain some publicity for his gaming company, 38 Studios, but then seriously noted that being away from Boston when he made the announcement made it easier for him to avoid intense media scrutiny."
Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."
XMNR: 38 Studios founder Curt Schilling released some new screenshots of the Project Copernicus MMO.
being from boston and a die hard redsox fan, i hope everything works out for him
Those screens look pretty great, really love the art style. I hope the project gets a chance.
XMNR: 38 Studios reportedly laid off all of its employees including subsidiary Big Huge Games on Thursday. The layoff letter sent to employees was leaked not long after confirming the news and filled with the kind of odd corporate speak we all have come to love.
I highly doubt everyone is "fine", especially the ones with families. Not to mention not being paid since May 1. Wish the best of luck to the employees.
Another company down. Just goes to show you how careful you have to be. It's expensive making games and you can't afford to fail over and over. Not any company. This is why exclusives don't matter. Too much risk involved. When they don't sell you hurt your company. A few failures are fine when you're doing well otherwise. But when the company is struggling, no one can afford a series of failures. I know this wasn't an exclusive. But it makes the reality of the importance of making games that sell clear.